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  1. #91
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I'm going to leave Thunder on my hotbar until the day it lights up again
    (3)

  2. #92
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Madoka View Post
    I'm going to leave Thunder on my hotbar until the day it lights up again
    I would laugh, but then I remember that even with Thunder, SMN gets shafted for cross-class.
    (0)

  3. #93
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sylari View Post
    The virus nerf hits BLM/WHM with their inferior cross class Virus harder than it does the arcanists.
    Yea I'll probably just leave virus alone now. Oh well.

    Quote Originally Posted by Madoka View Post
    I'm going to leave Thunder on my hotbar until the day it lights up again
    The power of hope xD
    (0)

  4. #94
    Player
    Xaosyn's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Xaosyn Asche
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    I wish they would at least explain the reasoning behind all this.
    Nerfing is a thing but they shouldn't make our gameplay more boring.
    And what's the point of changing the boots stats?
    I love this class and I don't want to play something else but it's really worrying to see such poorly made decisions.
    The fact that they just threw all this in our faces 2 days before the patch didn't help either.
    I feel like they don't give a crap about summoners.
    (5)

  5. #95
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RaideDuku View Post
    So, out of curiosity, I went and tested the nerf. Since damage values on ruin aren't changed, this was actually simple. I timed how long it took to cast thunder and the effect's duration. I then cast thunder on a target and spammed ruin until thunder ran out. On the second target, I simply spammed ruin for the same duration (yes, including the time it takes to cast thunder). I did this 100 times to make sure I had a decently sized test pool. Here is a screenshot of the typical difference of damage. The target on the right is the thunder + ruin target. Target on the left is ruin only for the same duration:

    So , yeah. So much for SPAM RUIN MOAR. Keep in mind that's 20.42 seconds (give or take a half a second of human reaction time) of damage. Imagine a Titan HM, or coil bosses, and the amount of damage loss is staggering.
    its a quiet small difference but there is! in a normal boss fight u have to refresh ur rotation about 6 or 7 times,so this difference as to multiplyed by that number...and yes its a big difference now
    (0)

  6. #96
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    <3 Kevee <3 Pandabearcat <3

    Love you.

    Edit : <3 EasymodeX <3 but he/she does not seem to be around anymore
    (0)
    Last edited by Shamirah; 12-16-2013 at 10:33 AM.

  7. #97
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    I am more sad about losing thunder because I liked keeping up my dot rotations than about any dps loss.

    It is just that I think Thunder suits the Summoner class better as it is a DoT heavy class. Blizzard just seems... out of place.
    (3)
    Last edited by Alice_89th; 12-16-2013 at 11:10 AM. Reason: typo

  8. #98
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alice_89th View Post
    I am more sad about losing thunder because I liked keeping up my dot rotations than about any dps loss.

    It is just that I think Thunder suits the Summoner class better as it is a DoT heavy class. Blizzard just seems... out of place.
    SE apparently thought SMN's single target damage was too high, and thought SMN needed an AOE nuke/filler.

    Getting rid of Thunder is still lame, as I don't think SMN has enough DOTs or enough to do, but then I really hate using Filler-- I mean, Ruin.

    The class will be fine, DPS-wise. Its not gonna go from best to worst, desireable to undesireable, over Thunder, like some people are overreacting. Its gonna be just a bit more boring though.
    (2)

  9. #99
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50

    Loss of Thunder = -5.6% SINGLE TARGET DPS

    On average you can use 1 stack of Aetherflow per rotation and you can use Ruin/Ruin II about 3 times between DOTs every rotation. Pet Potency doesn't work exactly when compared to Character Potency DMG isn't so easy to calculate. For example Garuda's 100 Potency attack is about 70% stronger than Ifrit's 120 Potency Attack (not including Ifrit's Auto-Attack). However Ifrit's 120 Potency Attack + Auto-Attack = Garuda's 100 Potency Attack (no Auto-Attack available).

    Bio: Potency 40/tick Duration 18s (6 ticks) Total Potency = 240
    Miasma: Potency 20 + Potency 35/tick Duration 24s (8 ticks) Total Potency = 300
    Bio II: Potency 35/tick Duration 30s (10 ticks) Total Potency = 350
    Thunder: Potency 30 + Potency 35/tick Duration 18s (6 ticks) Total Potency = 240
    Shadow Flare: Potency 25/tick Duration 30s (10 ticks) Total Potency = 250

    Energy Drain: Potency 150
    Fester: Potency 300 (max)
    Ruin/RuinII x3 (w/Thunder) and x4 (w/o Thunder): Potency 240 and 320
    (0)

  10. #100
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50

    Continued

    Pet does about 1/3 of TOTAL SMN DPS so:
    Character DMG/2 = Pet Damage on AVG
    Total CHARACTER DMG thus far w/Thunder and Fester =1,920
    Total CHARACTER DMG thus far w/o Thunder and including Fester =1,760
    1,920/2 = 960
    TOTAL SMN DMG = 2,880 Potency and 2,720 Potency
    2,880/2,720 = 94.4% OR a loss of 5.6% in TOTAL SMN Single Target DMG/DPS
    (0)

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