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  1. #1
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Ruin/Ruin II x3 means that you can cast either of those spells 3 times before the rotation of DOTs needs to be re-applied in a simple rotation. So my rotation includes 3 Ruin casts. I'm not including any CDs in this as they can be applied at any time and that affects DMG at that time globally which will affect your DPS, but that's not necessary to compare actions. Applying CDs will leave us with the same ratio of increase or decrease in DPS when comparing actions in most cases and it just makes it way more complicated.
    (0)

  2. #2
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Ruin2 is not off GCD, using Ruin+Ruin2 is still two GCDs. There is literally no reason to use Ruin 2 in any rotation

    Daily limit edit

    Using Ruin 2 is going to screw with a Tank's option to blind in the hopes of avoiding some damage. just take the second of down time moving out of an AoE or use it to cast Fester if it's off CD.

    It's fine in crap dungeons, but never use Ruin 2 in coil or primals. Let the tank help themselves with Flash.
    (1)
    Last edited by Madoka; 12-16-2013 at 08:46 PM.

  3. #3
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Madoka View Post
    Ruin2 is not off GCD, using Ruin+Ruin2 is still two GCDs. There is literally no reason to use Ruin 2 in any rotation
    Well if you want to blind pre Titan's table flip, I ain't gonna be mad. Also guys, quote from the developers.
    "As I mentioned during the previous LIVE letter, there are a lot of cases where melee combos and chains are interrupted making burst DPS difficult, so dragoon and monk will be receiving roughly a 10% increase in damage per second. Rather than reducing the effectiveness of other classes, we will be making adjustments to increase certain elements this time."
    I lol'd
    (1)

  4. #4
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Madoka View Post
    Ruin2 is not off GCD, using Ruin+Ruin2 is still two GCDs. There is literally no reason to use Ruin 2 in any rotation
    You can replace Ruin with Ruin II if you need to move while doing your rotation since it's instant cast. This will apply at any time during the rotation, as instead of casting a DOT you simply use Ruin II and cast the next spell in your rotation afterwards and omit a Ruin from the end of your rotation. This effectively makes it so your rotation doesn't lose DPS (or at least very much DPS) if you compare it to say BLM.

    Also, Ruin II can be used to close a burst or for the kill shot since it's instant cast, which can end a fight or push or thwart a mechanic from occurring. Such as on Turn 5 Conflag. Let's say the Conflag will blow up in 2 seconds and has 1 HP left. If you cast Ruin then it will blow up before you finish the cast, but if you use Ruin II then it dies 1.5 seconds before then.
    (0)
    Last edited by OmegaNovaios; 12-16-2013 at 09:10 PM.

  5. #5
    Player
    Roy_M's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Roy Masters
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Madoka View Post
    Ruin2 is not off GCD, using Ruin+Ruin2 is still two GCDs. There is literally no reason to use Ruin 2 in any rotation
    Actually I like to use Ruin2 over Ruin 1 if my MP allows it since I could use skills that ignores GCD like Fester-Virus-Spur-Energy Drain and so on it also blinds the target that helps the tank somehow, than the time it takes to cast Ruin 1 but I guess it s about preference
    (0)

  6. #6
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Madoka View Post
    Ruin2 is not off GCD, using Ruin+Ruin2 is still two GCDs. There is literally no reason to use Ruin 2 in any rotation
    mmh..how you play summoner?LOL
    uding ruin1 then ruin2 you have gcd where you can use fester,Energydrain,rouse\spur\enkindle\bane\virus\an eye for an eye...there are lots of think you can do in that gcd time after ruin2,and that why we have to use sometime
    (0)

  7. #7
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    K so ruin II has it uses, but there's a debate on either side due to the mana cost. No need to question someone's ability because they don't use a vastly debated skill.
    (0)

  8. #8
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by PriyaJugulataris View Post
    K so ruin II has it uses, but there's a debate on either side due to the mana cost. No need to question someone's ability because they don't use a vastly debated skill.
    sure,ruin2 shouldnt be spammed around as hell hehe,just when you have to cast fester or other non gcd spell to maximise you dps,in this way you dont waste your mana
    (0)

  9. #9
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    (1)
    Last edited by PriyaJugulataris; 12-16-2013 at 09:46 PM.

  10. #10
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    You can also get HQ i70 jewelry and do a 9 INT 9 MND 9 VIT 6 PIE 12 Acc build on every slot. VIT and PIE helps a lot and the loss in INT from i90 is a very small difference in DPS. Some pieces already come with Acc so just place the the Acc III with something you prefer.
    VIT IV +8
    PIE IV +6
    Acc III +6
    Acc III +6
    VIT I +1
    (0)
    Last edited by OmegaNovaios; 12-16-2013 at 09:29 PM.

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