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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Looking at the notes, I only see the loss of Thunder and the Virus change as the only nerfs Summoner got. Considering the Thunder change is a nerf to all magic classes other than Thaumaturge and Black Mage, you only specifically got a nerf to Virus.
    (0)

  2. #2
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RyuDragnier View Post
    Considering the Thunder change is a nerf to all magic classes other than Thaumaturge and Black Mage, you only specifically got a nerf to Virus.
    There's only one damage dealing magic class that isn't a Thaumaturge though, so that point seems kind of silly.

    Hell if anything it's the other way around. The virus change more significantly impacts BLM and WHM because their (non-traited) virus is potentially not going to be used at all.
    (7)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Sylari View Post
    There's only one damage dealing magic class that isn't a Thaumaturge though, so that point seems kind of silly.
    I made that point because I used Thunder on my WHM at the start of a battle before I have to start any serious healing, and only if I know the healing won't have to be spammed often, otherwise I wouldn't cast it. But that extra DPS did help whittle down some foes. On a slightly different note, that change to Blizzard II won't mean it'll see a use on my WHM for anything other than FATEs, because if I'm going to be that close to enemies, I'd rather be spamming Holy.
    (0)

  4. #4
    Player
    Sinte's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Helixe Fieris
    World
    Gilgamesh
    Main Class
    Rogue Lv 80
    Quote Originally Posted by RyuDragnier View Post
    I made that point because I used Thunder on my WHM at the start of a battle before I have to start any serious healing, and only if I know the healing won't have to be spammed often, otherwise I wouldn't cast it. But that extra DPS did help whittle down some foes. On a slightly different note, that change to Blizzard II won't mean it'll see a use on my WHM for anything other than FATEs, because if I'm going to be that close to enemies, I'd rather be spamming Holy.
    Man all the raids collapsing because the white mage can't get the thunder up on the boss... I can see the panic spread across Eorzea. This was a slap in the face to summoners, and summoners only, when it comes to raids. Lets be real here.
    (3)

  5. #5
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Sinte View Post
    Man all the raids collapsing because the white mage can't get the thunder up on the boss... I can see the panic spread across Eorzea. This was a slap in the face to summoners, and summoners only, when it comes to raids. Lets be real here.
    Is this to imply that raids (dungeons) will collapse because the summoner can't get thunder up? I think you overvalue the importance of your thunder. Yes you're losing some dps, but guess what! Crap is still gonna die even if you don't get to thunder it.
    (1)

  6. #6
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RyuDragnier View Post
    Looking at the notes, I only see the loss of Thunder and the Virus change as the only nerfs Summoner got. Considering the Thunder change is a nerf to all magic classes other than Thaumaturge and Black Mage, you only specifically got a nerf to Virus.
    Nope. The pet also. Obey now will work as steady. I'm not sure why there's a steady anymore anyways.
    (1)

  7. #7
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by HamHam View Post
    Nope. The pet also. Obey now will work as steady. I'm not sure why there's a steady anymore anyways.
    I don't understand why people are upset with the changes to Obey and Steady.

    Under normal circumstances (at least for summoner), pets should be set to Obey and Guard. This means the Egi will use its standard attack unless commanded to do something else. The changes to Obey and Steady just make it easier for scholar to control the various utility skills of the faeries.
    (0)

  8. #8
    Player
    Norondor's Avatar
    Join Date
    Dec 2011
    Posts
    58
    Character
    Norelle Lemercier
    World
    Cactuar
    Main Class
    Gladiator Lv 85
    Quote Originally Posted by Spellbinder View Post
    I don't understand why people are upset with the changes to Obey and Steady.

    Under normal circumstances (at least for summoner), pets should be set to Obey and Guard. This means the Egi will use its standard attack unless commanded to do something else. The changes to Obey and Steady just make it easier for scholar to control the various utility skills of the faeries.
    Well, you can assume people posting in a summoner-focused thread know how to play their class already without spelling that out for them. The problem is the implication of the patch notes, as presented, is that pets WON'T do their basic attack anymore while set to Obey. If this is just a mistranslation (as it might be) then no big, but if you have to constantly nag garuda-egi to keep doing damage then that's a gigantic pain in the neck...!
    (4)

  9. #9
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Norondor View Post
    Well, you can assume people posting in a summoner-focused thread know how to play their class already without spelling that out for them. The problem is the implication of the patch notes, as presented, is that pets WON'T do their basic attack anymore while set to Obey. If this is just a mistranslation (as it might be) then no big, but if you have to constantly nag garuda-egi to keep doing damage then that's a gigantic pain in the neck...!
    Even if that were the case with Steady, why not just use Guard?

    Or let me rephrase, why would a Summoner want to use Obey + Steady?
    (0)
    Last edited by Spellbinder; 12-15-2013 at 03:56 PM.

  10. #10
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Spellbinder View Post
    Even if that were the case with Steady, why not just use Guard?

    Or let me rephrase, why would a Summoner want to use Obey + Steady?

    A summoner use steady to stop the pet from attacking all together. Obey would be used so that the pet would auto attack and, in the case of garuda-egi, use contagion when needed. Now it could mean that what they are trying to say is that you can now select steady and obey at the same time. Instead of going guard and obey at the same time, which was the defacto. If I can still guard and obey then there is no problem. Yes, losing thunder sucks but losing 80dps because Garuda would not attack in obey would be atrocious.
    (2)

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