Quote Originally Posted by YuriRamona View Post
Every time this thread is brought up and people fail to understand what makes an open dungeon different from what currently exists in the overworld.

Scarcity, rewards, and competition. If something is rare or scarce, there will be competition. If there's competition, there will frustration, scaled based on how rare the reward is. If it's exceedingly rare, it will encourage players to bot and grief others.

If it's not rare or scarce, then what makes it different from the currently available overworld areas?

We can't have an open dungeon that's both rewarding and fun. It will either be worthless, or a headache to compete in.
You fail to realize not everyone is afraid of competition, and that all the frustration is worth it to a lot of people, when they finally do get a drop. To many, this is fun.