Quote Originally Posted by allluckys View Post
Yes because spamming the correct elemental spell on a target then running out of mp and healing for 5 minutes was so deep and fun. FF11 game play was boring as hell give me an active rotation and stuff to dodge any day over the zzz of ff11 combat only thing that was remotely fun for me soloing on blu and rdm. I agree they could mix in some challenging open world pop item bosses with a free company leave system.
Pre-abyssea was nothing like this. Right now, these "elemental spells" you mention right now are honestly no better, with a rotation of two spells. Not to mention one of the stronger elemental spells in the series (Thunder, really?) is simply a DoT? What happened to Choke, Shock, Burn ect? It's just tiny things like this.

Don't even get me started on "roles". I think if roles were removed from the game entirely, the jobs in this game would start to get more of their job identities back. But that's for another thread/discussion.