Quote Originally Posted by Otoha View Post
You fail to realize not everyone is afraid of competition, and that all the frustration is worth it to a lot of people, when they finally do get a drop. To many, this is fun.
And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.