Quote Originally Posted by Rentahamster View Post

What if we increased the max TP gauge to 5000, then had all limit breaks require 5000 TP to use?

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I really do like this idea, but I would be a little nervous with this because that would leave people auto-attacking all the way up until 5000 tp. Unless they make weapon skills better there would be no reason to use the current ones. If we held tp until 5000 then this game would become very repetitive. Auto-attack for a minute, 5k tp, auto-attack etc. I feel as though the only way to implement this would be to create a separate meter. I don't think it would be that big of a deal in terms of resource management. There isn't very much to manage with it. Could you address the issue you have with resource management? What exactly the issue would be? I want to better understand your perspective of this.