Quote Originally Posted by ClashBlades View Post
Well, the problem with the tp system is that it builds up very quickly and the weapon skills don't mean very much. Perhaps if there were a slower tp generation and more damage it would work in that system. I wouldn't want the overdrive bar to need very much management, because I can see where that could be a problem. The bar itself doesn't even need to have numbers, it can just be a bar that blinks when it is full like in the final fantasy games. Then it would only take one button to trigger it. It is just something to make you feel like you have done a significant ability.

Keep in mind we will also be losing the physical level bar, so this could possibly be a replacement in terms of space
Well, normal Weapon Skills only take between 250 and 2000 TP to use. It doesn't take that long to build up.

What if we increased the max TP gauge to 5000, then had all limit breaks require 5000 TP to use?

Perhaps each class has a unique quest that adds an additional 500 max TP to your gauge.