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Thread: Materia System

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  1. #1
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
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    Gridania
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    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I offered that suggestion in one of my other posts and it really does seem to be the only way that no one can really control the markets like you are suggesting (and more than likely) will happen with SE's setup.

    Also make the NPC charge a fair price (if you include Crafter and gatherer based materias) so that way we have gil getting removed from the game, something this game really has nothing of at the moment, in fact right now its the complete opposite, all the PCs sell to the NPCs to get more gil, instead you should have PCs BUYING from the NPCs more than they sell to keep inflation low.

    As part of that they could also lower the cost for repairing gear from the repair NPC if they decide to make the NPC charge, it would allow two services for the price of the current one service (repairing gear). I think it would make people a little happier on all spectra tbh.
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  2. #2
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    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by OMEGA_HACK View Post
    I offered that suggestion in one of my other posts and it really does seem to be the only way that no one can really control the markets like you are suggesting (and more than likely) will happen with SE's setup.

    Also make the NPC charge a fair price (if you include Crafter and gatherer based materias) so that way we have gil getting removed from the game, something this game really has nothing of at the moment, in fact right now its the complete opposite, all the PCs sell to the NPCs to get more gil, instead you should have PCs BUYING from the NPCs more than they sell to keep inflation low.

    As part of that they could also lower the cost for repairing gear from the repair NPC if they decide to make the NPC charge, it would allow two services for the price of the current one service (repairing gear). I think it would make people a little happier on all spectra tbh.
    Agreed. I did not know they intended this gear to be sellable. Actually, NPC doing the final inlaying is better than the gear not being sellable. I like it.
    (0)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    I offered that suggestion in one of my other posts and it really does seem to be the only way that no one can really control the markets like you are suggesting (and more than likely) will happen with SE's setup.

    Also make the NPC charge a fair price (if you include Crafter and gatherer based materias) so that way we have gil getting removed from the game, something this game really has nothing of at the moment, in fact right now its the complete opposite, all the PCs sell to the NPCs to get more gil, instead you should have PCs BUYING from the NPCs more than they sell to keep inflation low.

    As part of that they could also lower the cost for repairing gear from the repair NPC if they decide to make the NPC charge, it would allow two services for the price of the current one service (repairing gear). I think it would make people a little happier on all spectra tbh.
    yea, you did mention it first, its probably the best idea, far as making repairs cheaper, i dunno bout that since its the only gilsink, and it scales to the items value, not to mention even with the expensive npc repair, i really dont see many people offering fair prices for repairs (cheaper than the req item? and it can fail? ehhhh)
    (0)

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