Page 48 of 52 FirstFirst ... 38 46 47 48 49 50 ... LastLast
Results 471 to 480 of 560

Thread: Materia System

Dev. Posts

Hybrid View

  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Peregrine View Post
    Not documented. I have a feeling everyone will be able to make materia. Not sure if everyone will be able to make every kind of materia either.
    Yeah, that's the thing - there is still a lot of stuff we don't know. It's kinda hard to start heavy analysis and theorycrafting if we're basing it mostly on assumptions and hypotheticals. It's a lot to keep track of and I don't think everyone is on the same page due to the lack of a sold basis of known facts.
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Rentahamster View Post
    Yeah, that's the thing - there is still a lot of stuff we don't know. It's kinda hard to start heavy analysis and theorycrafting if we're basing it mostly on assumptions and hypotheticals. It's a lot to keep track of and I don't think everyone is on the same page due to the lack of a sold basis of known facts.
    You don't have to know that information. If the answer is that only battlers can generate materia, then the system is still broken. If the answer is that battlers aren't the only ones...well...sucks for them. They were going to lose, but now they are going to LOSE.

    The only hope that this system has is that town crafting is DEAD and market crafting is so common that crafters essentially have to pay whatever battlers say for materia they don't even want any more.

    That is, battlers already got their maxed materia weapons, and are now just selling their garbage incidental materia to townies.

    I have no respect for crafters in this game, as a crafter. They don't deserve what they have. They don't deserve what they're about to get.
    (0)
    Last edited by Peregrine; 06-04-2011 at 09:13 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Peregrine View Post
    You don't have to know that information. If the answer is that only battlers can generate materia, then the system is still broken. If the answer is that battlers aren't the only ones...well...sucks for them. They were going to lose, but now they are going to LOSE.
    It's not broken, the point of the DoW/DoM is not to make money. If a DoW/DoM wanted to make money they either farm or pick up a crafting class.
    (3)

  4. #4
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    eh, but your still loosing out in the long having to pay for the weapon x2 (one to make materia one to equip materia to) and having to pay for the catalyst (cause I doubt the crafter will hunt these down and I doubt you will want them to run off with your materia while they search for the correct catalyst) and you will have to pay for the infusing process. combat classes loose out BIG time with this, and the only way to combat something like this is for the combat classes to start up a craft to screw over other combat classes or to merely be able to do it themselves. In the long run it only hurts the economy even more, I believe what Peregrine is ultimately trying to say.
    (0)

  5. #5
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Battle >>> sells Bloody lance head for 5m
    Crafter >>> buy the head for 5m
    Crafter >>> crafts and sells the champion for 6
    Battle >>> buy the lance for 6

    in this scenario the battle payed the lance 1m... 1m for the crafter work

    if you put a materia cost in the calculation a gather would earn x gil for his time\work

    the battle would pay then 1m + the gather cost...

    thats how the economy works, the final user of an item will always pay who works to make it.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    187
    this doesnt seem that good or original (idc if its original though just saying) any1 ever play the game 2moons they had something just like this and it doesnt add depth or anything to the game its just a way to be elitist
    (0)

  7. #7
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I offered that suggestion in one of my other posts and it really does seem to be the only way that no one can really control the markets like you are suggesting (and more than likely) will happen with SE's setup.

    Also make the NPC charge a fair price (if you include Crafter and gatherer based materias) so that way we have gil getting removed from the game, something this game really has nothing of at the moment, in fact right now its the complete opposite, all the PCs sell to the NPCs to get more gil, instead you should have PCs BUYING from the NPCs more than they sell to keep inflation low.

    As part of that they could also lower the cost for repairing gear from the repair NPC if they decide to make the NPC charge, it would allow two services for the price of the current one service (repairing gear). I think it would make people a little happier on all spectra tbh.
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by OMEGA_HACK View Post
    I offered that suggestion in one of my other posts and it really does seem to be the only way that no one can really control the markets like you are suggesting (and more than likely) will happen with SE's setup.

    Also make the NPC charge a fair price (if you include Crafter and gatherer based materias) so that way we have gil getting removed from the game, something this game really has nothing of at the moment, in fact right now its the complete opposite, all the PCs sell to the NPCs to get more gil, instead you should have PCs BUYING from the NPCs more than they sell to keep inflation low.

    As part of that they could also lower the cost for repairing gear from the repair NPC if they decide to make the NPC charge, it would allow two services for the price of the current one service (repairing gear). I think it would make people a little happier on all spectra tbh.
    Agreed. I did not know they intended this gear to be sellable. Actually, NPC doing the final inlaying is better than the gear not being sellable. I like it.
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by OMEGA_HACK View Post
    I offered that suggestion in one of my other posts and it really does seem to be the only way that no one can really control the markets like you are suggesting (and more than likely) will happen with SE's setup.

    Also make the NPC charge a fair price (if you include Crafter and gatherer based materias) so that way we have gil getting removed from the game, something this game really has nothing of at the moment, in fact right now its the complete opposite, all the PCs sell to the NPCs to get more gil, instead you should have PCs BUYING from the NPCs more than they sell to keep inflation low.

    As part of that they could also lower the cost for repairing gear from the repair NPC if they decide to make the NPC charge, it would allow two services for the price of the current one service (repairing gear). I think it would make people a little happier on all spectra tbh.
    yea, you did mention it first, its probably the best idea, far as making repairs cheaper, i dunno bout that since its the only gilsink, and it scales to the items value, not to mention even with the expensive npc repair, i really dont see many people offering fair prices for repairs (cheaper than the req item? and it can fail? ehhhh)
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    I rather have the players play a role in the economy, but I go with whatever the majority thinks is better. I still don't think it's a big deal since DoW/DoM could sell their own materia gear to other DoW/DoMs.
    (0)

Page 48 of 52 FirstFirst ... 38 46 47 48 49 50 ... LastLast

Tags for this Thread