Quote Originally Posted by Ilean View Post
You didn't show any real flaw. All you did is provide your very subjective view on it, ignoring the fact that we haven't got any new content since the party buff was introduced.
So in your subjective opinion, getting rewarded with a 5% or 10% performance boost for adding useless players who do not contribute at all to battle is an example of good game design?

Please, tell me more.

Additionally, I have already gone over why any new content is irrelevant to the subject at hand.

Quote Originally Posted by Rentahamster View Post
That's the point I'm trying to make.

If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?

Design the dungeon content to be just right for a 4-man party without the buff from the start.

Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.