Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk



Nope, you are equating any kind of negative criticism as "whining" and that is not a fair assessment.
Anyhow, the argument about the style of my presentation is irrelevant to the subject at hand. Both the OP and I have shown how there are flaws in the design of the light/full party buff system and that it could use some fixing. Compared to the other problems this game has, it really isn't that big a deal, but that does not negate the fact that the party buff is badly designed.
If anyone else has any points to make about how the party buff is actually an example of good design, then feel free to make them.
Whine whine whine.
You didn't show any real flaw. All you did is provide your very subjective view on it, ignoring the fact that we haven't got any new content since the party buff was introduced.
Until you have concrete flaw that it is hurting the game, you are whining.
Oh and AFKing doesn't count, nobody cares if people grind with an afker on autofollow, and the exploit can be reasonably fixed easily.
Please, QQ more.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
While I don't agree with the way you say it, I do agree with you.Whine whine whine.
You didn't show any real flaw. All you did is provide your very subjective view on it, ignoring the fact that we haven't got any new content since the party buff was introduced.
Until you have concrete flaw that it is hurting the game, you are whining.
Oh and AFKing doesn't count, nobody cares if people grind with an afker on autofollow, and the exploit can be reasonably fixed easily.
Please, QQ more.
Last edited by Asmeret; 06-04-2011 at 10:41 AM. Reason: typo
Stick it in my Balmung.



So in your subjective opinion, getting rewarded with a 5% or 10% performance boost for adding useless players who do not contribute at all to battle is an example of good game design?
Please, tell me more.
Additionally, I have already gone over why any new content is irrelevant to the subject at hand.
That's the point I'm trying to make.
If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?
Design the dungeon content to be just right for a 4-man party without the buff from the start.
Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.
In my subjective opinion (and opinions always are) it's being exploited and needs to be fixed i.e. by making the bonus wear off after one minute unless at least 4 (or 8) players have performed an action.
And why design content around the buff? I guess to encourage party play, who cares? You are whining over a lolincrease of 5-10% acc, macc, hp and mp.
Last edited by Ilean; 06-04-2011 at 09:26 AM.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk



So you agree that there is a problem here. Good. "Whining" would be unwarranted and misdirected complaining. Good to know that this criticism is neither unwarranted nor misdirected.
If the object is to encourage party play, the devs can do that without also encouraging bad behavior.
A 10% boost to those stats is not minor. For a player with 160 accuracy and 2000 HP, a 10% boost is an additional 16 accuracy and 200 HP. That is like wearing an additional 4 Silver Rings and an additional set of Full Plate armor and Mythril Wristlets. That is the difference between killing Dodore quick enough for 2 additional respawns, and only killing Dodore fast enough for 1 respawn.
It is not a "lolincrease", and even if it were, that doesn't justify bad design.
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