Quote Originally Posted by Mack View Post
Bingo!!!!!!!!!!!
That's the point I'm trying to make.

If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?

Design the dungeon content to be just right for a 4-man party without the buff from the start.

Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.

Why bother adding an extra layer of unnecessary complexity that is the 5% party buff? Why not instead just adjust the dungeon content to be 5% weaker to be balanced with a normal, 4-man party?

All things being equal, it is better to balance content by working within the means of existing systems instead of trying to add more bells and whistles, especially if those bells and whistles also bring with them unintended consequences that negatively effect gameplay.