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  1. #1
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    Quote Originally Posted by Rentahamster View Post
    If anyone else has any points to make about how the party buff is actually an example of good design, then feel free to make them.
    Whine whine whine.

    You didn't show any real flaw. All you did is provide your very subjective view on it, ignoring the fact that we haven't got any new content since the party buff was introduced.

    Until you have concrete flaw that it is hurting the game, you are whining.

    Oh and AFKing doesn't count, nobody cares if people grind with an afker on autofollow, and the exploit can be reasonably fixed easily.

    Please, QQ more.
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  2. #2
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    Asmeret's Avatar
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    Asmeret Ikati
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    Balmung
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    Quote Originally Posted by Ilean View Post
    Whine whine whine.

    You didn't show any real flaw. All you did is provide your very subjective view on it, ignoring the fact that we haven't got any new content since the party buff was introduced.

    Until you have concrete flaw that it is hurting the game, you are whining.

    Oh and AFKing doesn't count, nobody cares if people grind with an afker on autofollow, and the exploit can be reasonably fixed easily.

    Please, QQ more.
    While I don't agree with the way you say it, I do agree with you.
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    Last edited by Asmeret; 06-04-2011 at 10:41 AM. Reason: typo
    Stick it in my Balmung.


  3. #3
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    Rentahamster's Avatar
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    Quote Originally Posted by Ilean View Post
    You didn't show any real flaw. All you did is provide your very subjective view on it, ignoring the fact that we haven't got any new content since the party buff was introduced.
    So in your subjective opinion, getting rewarded with a 5% or 10% performance boost for adding useless players who do not contribute at all to battle is an example of good game design?

    Please, tell me more.

    Additionally, I have already gone over why any new content is irrelevant to the subject at hand.

    Quote Originally Posted by Rentahamster View Post
    That's the point I'm trying to make.

    If the dungeon content is too hard for just a 4-man party without the buff, why design it that way?

    Design the dungeon content to be just right for a 4-man party without the buff from the start.

    Is there any particular reason why a 5% across the board boost somehow makes dungeon content balancing easier? No, there isn't. It's a 5% global boost. It's not specific to anything.
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  4. #4
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    Quote Originally Posted by Rentahamster View Post
    So in your subjective opinion, getting rewarded with a 5% or 10% performance boost for adding useless players who do not contribute at all to battle is an example of good game design?
    In my subjective opinion (and opinions always are) it's being exploited and needs to be fixed i.e. by making the bonus wear off after one minute unless at least 4 (or 8) players have performed an action.


    And why design content around the buff? I guess to encourage party play, who cares? You are whining over a lolincrease of 5-10% acc, macc, hp and mp.
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    Last edited by Ilean; 06-04-2011 at 09:26 AM.
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  5. #5
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    Rentahamster's Avatar
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    Quote Originally Posted by Ilean View Post
    In my subjective opinion (and opinions always are) it's being exploited and needs to be fixed i.e. by making the bonus wear off after one minute unless at least 4 (or 8) players have performed an action.
    So you agree that there is a problem here. Good. "Whining" would be unwarranted and misdirected complaining. Good to know that this criticism is neither unwarranted nor misdirected.

    Quote Originally Posted by Ilean View Post
    And why design content around the buff? I guess to encourage party play, who cares? You are whining over a lolincrease of 5-10% acc, macc, hp and mp.
    If the object is to encourage party play, the devs can do that without also encouraging bad behavior.

    A 10% boost to those stats is not minor. For a player with 160 accuracy and 2000 HP, a 10% boost is an additional 16 accuracy and 200 HP. That is like wearing an additional 4 Silver Rings and an additional set of Full Plate armor and Mythril Wristlets. That is the difference between killing Dodore quick enough for 2 additional respawns, and only killing Dodore fast enough for 1 respawn.

    It is not a "lolincrease", and even if it were, that doesn't justify bad design.
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  6. #6
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    Quote Originally Posted by Rentahamster View Post
    A 10% boost to those stats is not minor. For a player with 160 accuracy and 2000 HP, a 10% boost is an additional 16 accuracy and 200 HP. That is like wearing an additional 4 Silver Rings and an additional set of Full Plate armor and Mythril Wristlets. That is the difference between killing Dodore quick enough for 2 additional respawns, and only killing Dodore fast enough for 1 respawn.
    8 people party = hopefully challenging endgame NMs. And that's why your whining is out of place, we have still to experience the new content.

    Keep QQing.
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  7. #7
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    Rentahamster's Avatar
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    Quote Originally Posted by Ilean View Post
    8 people party = hopefully challenging endgame NMs.
    Which doesn't require the need for having a global party buff mechanic in place.

    It's telling that you say "hopefully". You base your arguments on a hypothetical hope whereas I'm basing them on actual realities that we see now.
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  8. #8
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    Quote Originally Posted by Rentahamster View Post
    You base your arguments on a hypothetical hope whereas I'm basing them on actual realities that we see now.
    I am basing my arguments on the announced future of the game. You are whining your QQs based on its current broken state, and everyone agrees it will die if not changed soon.
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    See your face upon the clear water. How dirty! Come! Wash your face!
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