If I sound like I'm about to burst a vessel it's just down to a lack of Elezen blood passing through my lips. bear with me.

It may also be down to the fact that after countless posts regarding the topic and the system clearly not being suitable to this game, Enix have the nerve to continue with 'working as intended'. I'm furious not because this exists, not because the reasons are completely ridiculous and not because you wrote to us Hvinire.
I'm brimming with fury because this reads as Enix have re-evaluated the current system and have continued with what's already in place without addressing any player concerns whatsoever. I know that I myself am nothing special but as a community, I feel we have been ignored.
For no good reason at all.
--The future and additional jobs--

Originally Posted by
Nahara
Maybe that's because every other class only has one job associated with it right now, while Arcanist has two. Arcanists have to make a choice between wanting to be a Summoner or a Scholar; and guess what, when a damage-dealer job for the Gladiator gets released, Gladiators have to decide between being a Paladin and being whatever the DD job is, and Conjurers will eventually have to decide between White Mage and whatever DD job that gets released for them.
The bonus attributes do have a point, it's just that most of the players don't utilize it because every class but one doesn't yet have to make a choice between multiple roles.
This kinda... I don't mind so much with SCH and WHM because I don't heal very often. For something I don't put as much time into as my tanking or my damage roles, I can deal with restrictions.
But how long will it be until I'm also effected? Hell hath no fury when the entire community has this problem and not just Arcanists.
And what about if Arcanist were ever to have 3 jobs instead of 2?
Simply being in a comfortable spot and playing ignorant to others however does not make this okay. Regardless whether this was 30 MND or 3 MND, it's still reducing player's freedom. Isn't that what this game is supposed to be about? The freedom to do everything? 10 years ago if you ever told me that the big burly race could be a spellflinger, I’d wet the bed!
I can only see more problems down the line. 7 classes, 10 jobs and I'll have to choose between even more roles. This game seems to consistently contradict itself with its ability to level all classes yet inability to gear and stat them accordingly. 
--Understanding--
Probably the most frustrating part of this is Yoshida's reasoning.

Originally Posted by
Hvinire
Hello all,
As Yoshida mentioned in a previous LIVE letter, these two jobs were planned to share stats and there are currently no plans to separate their stat allocations. When leveling each class, we'd like players to carefully consider how you'd like to allocate your earned stats. Of course, there is an item that allows you to reset them should you decide to move in a different direction, but it's something that takes time to acquire.
What does that even mean? That I should half the points for each job?
How does this help me to consider my points?
I'll tell you what it does help me consider. It helps me consider putting my points into a stat completely unrelated to my job because of artificial limitations!
How can that possibly be a reason? Why would I pay more attention to my stats now that they're over two jobs? I don't know what Enix were thinking but the logic does not apply to anything bipedal.
Remember when Enix decided to nerf Miner and Botanist experience points rates to stop the market being flooded with materials on release?
Remember what happened?
The markets flooded with materials because players had to gather for a longer period of time to get to the same level.
This attribute distrution problem smells of the same scent. Was there any thought process done here?
All this does is encourage people to either half-distribute gimping both jobs out of 15 points which is a huge amount considering most gear upgrades are about 5 points or full-spec in one job and leave the other gathering dust.
This methodology is absurd!
Part of me wants to be blindly loyal, I trust the team know what they're doing.
However I can't help feel that this is being completely overlooked.similar to how somebody didn't do the maths behind enhancing Warrior's HP by 20% but only enhancing heals received by 15%... with maximum stacks of Fury!
There is no argument here, there are no other viewpoints to see this from.
There is no sensible reason to keep things the way they are.
No reason at all!
-Ring ring-
Hello?
Hello sir, I'm calling to speak to Reason.
I'm sorry, there is no Reason here.
This makes no sense.
Who in the design team went out of their way to do this? Or should I say didn't put the effort in to change this.
Are they still employed?
Why?
--Usability--
Yes I can reset my points but the usability is disgraceful.
If you're dying to go down this path, please enhance the experience!
I shouldn't have to leave my coil party to go to town, pick up a lousy book, use the lousy book, redistribute my stats and then go back to Wineport.
At the very least Enix, let us spend our seals in the attribute point screen to reset them.
Even better, let us save pre-sets of our attributes points and just flip between them at a cost.
Reapplying all 30 points Every. Single. Time. Is ludicrous and completely vulnerable to future content. What about when if we have 60 points in the future?
What then, huh?
What then?
Why are we allowed to accept that melee classes are underperforming against casters by giving them a 10% damage boost, yet not allowed to accept that people who love pet classes either have to spend time gathering seals and goof around travelling between cities for no good reason at all besides the fact that Enix simply deem it to be?
If I understand correctly, FFXIV 1.0 had income 10x what it is now to make sure that arrows were affordable at 1 gil from a vendor. The game's currency was essentially based around making sure Archer and Bard could function without little trouble.
Although as time went on, Enix felt that the need to buy consumables for one class was not necessary and since removed arrows and reduced the game's gil by 90%.
So Archer and Bard can have their needless money making busy-work removed yet pet classes have to grind their foreheads against the whetstone to make sure that they're up to par with their colleagues?
Most illogical.
--In conclusion--
Current stat allocation is a frail, illogical short-term system that causes some jobs to participate in pointless busy work to stay on par with other jobs.
General consensus - Playerbase feels this decision is unfair