This does not answer my question however. Theres an ENRAGE that makes a fight EASIER. Dont you see the absurdity of that?As has already been mentioned, your healers have to be pretty geared to even attempt this with 2 healers, or you give up a tank and put in an extra healer. If your party has 1 bard, they would most likely have to chug a Mega Ether or something to recover some mana for Mage's Ballad upkeep too. Either way, I'm all for different ways of fighting a fight. I'm sure you aren't meant to do Titan HM with one tank either, but people form 1 tank/4 dps/3 healers or 1 tank/5 dps/2 healer parties so it gives them an easier time.
You mean an irregular party composition designed to clear Enrage can get past Enrage more easily than the regular party compositions? Say it aint so!



Why are you assuming it's an enrage made to kill you? If it were one, ADS would continue attacking just like the Dreadnoughts and the Tonberry King do.
I've done it today, it just goes from an "attention check" to a "gear check". Also, killing the nodes and dealing with ADS with only one tank before it finishes charging is much harder. The nodes alone are half of the fight.



I don't see a problem with it. There is no distinction between the word enrage and non-enrage - I simply see it as "different mechanics" and "different requirements to clear".
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