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  1. #1
    Player
    ninthfantasy's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    431
    Character
    Lunaa Moon
    World
    Zodiark
    Main Class
    Astrologian Lv 70
    I got really excited by this yesterday (I've been out the raiding loop for a while) and my FC were due to raid 1-4 last night, so I was like yeah! I'll suggest this! ... fast forward I completely forgot it and we absolutely sailed through it doing it the normal way. It's a cool method, but as discussed, you probably need to be geared up to the eyeballs for it, as well as it being really taxing on the healers. I mean if your group can do it, then by all means do, but I think the usual way is easier...
    (1)

  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    No MMORPG I know of ever asked players to define what an exploit is, and at any rate whether you call it an unintended mechanism or an exploit really doesn't matter because you have no rights in a MMORPG, so if SE wants to do something about this it doesn't matter what players think to begin with. An enrage of any kind is meant to kill your party in a very short time (like under 10 seconds). If they do not it just means whoever designed it was dumb. But since no dev is going to say, "We're too dumb to figure out how to make a boss automatically kill everyone' you instead get this standard spin of 'players are creative!' to save face.

    But if history is any indication, it'd take at least 3 months before this gets fixed even if you start bumping it every day, especially given this is a fairly trivial issue compared to the other things SE ought to be working on.
    (0)

  3. #3
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    I wonder how long itr will take before the Dev team said that it was not what they planned then Adjust ADS in the Next patch or something..

    As far as I am concern it is not a exploit but I feel that that this is out and in the air that it might get changed to where you can't do this.

    EDIT: At the same time they might not adjusted as you have to be well geared to pulled this win out, so who knows. :/
    (1)

  4. #4
    Player
    newbie's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Delphine Eraclea
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Noroi_Kisaragi View Post
    However, I would have to ask the forums. Would you consider this an exploit or not? What are your thoughts on this method and its utility?
    Not an exploit but broken. The ADS enrage mechanic should function the same as the pulses on T4 and kill off the party shortly after. If you can heal through it then what's the point.
    (2)

  5. #5
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I don't think that is an exploit. it's just a strategy that fewer ppl has yet to discover. Destroying as many sector nodes as possible so the boss will be weakened to a point that the party can endure long enough to down it during enrage mode. It's a strategy and it's working as intended IMHO.
    (1)

  6. #6
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    A robot getting angry. Hmm.
    (0)

  7. #7
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Thanks. Thanks for bringing this up. There is always someone who has to call the cops on the party.
    (3)

  8. #8
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Out of curiosity, it's an exploit when people think for themselves and form their own strategies, but not an exploit when parties just run content like "yes men"? I don't get it. Do we really want to berate and stifle creativity and thinking outside of the box?

    I neither condemn nor condone the rage timer, but it seems to me if Square wanted parties to wipe, they would have buffed it's damage long before now. The rage timer seems to be a queue to "hurry up and kill the mob lest you won't survive" mechanic and not so much a "Time's up! One shot time". It would take all of 5 minutes to change the AOE damage from around 1600 every 5 seconds to 9000 every 2 seconds. The way the AOE fundamentally works seems to lead it's working as it's intended:

    The AOE waves come every 5 seconds
    The AOE hits the party for 1600 damage (roughly)
    You can lock abilities that ADS has access to by killing the nodes (Including Allagan Rot)
    Killing the nodes grants ADS a significant defense or damage buff (kinda like a rage timer/DD Race/Healing Race right?)

    Why not pulse the AOE every 2 seconds? 1 second? Why not buff the hits to an astronomical number if you're not supposed to live though at least some of it? Why fight lesser nodes at all and just have ADS have full access to all abilities with huge amounts of defense? Wouldn't that be the "dev intended" way?

    ADS is a big check and balance. You can stop rot, but at the price of a massive buff it gets. You can rage ADS at the price of hard hitting AOE waves. What's the difference in letting it rage and killing all the nodes? What makes one an exploit but not the other? It's circular logic. If we want to look at the fight in a granular view, the fight is designed as risk/reward scenario and there is no difference between kill all nodes or letting it rage. It's a different path down the same road.

    In the spirit of science and testing, My FC attempted to rage ADS. It's not as easy as people make it out to be. Gear, Skill, and most importantly, coordination are all in play. We only attempted it once more for fun than anything else but it seemed to me that it isn't any less viable than a standard rot pass. You are simply trading the rot pass for a healing race. No different than if you chose to go left, right, or kill all the nodes on the way to ADS.

    On the rage run by the way, we did wipe (I wasn't really paying attention, it was late and I was one of the White Mage's).

    On a final thought, parties can't keep the rage going for prolonged amounts of time. Healers can't keep it up forever and the longer the fight lasts, the higher the ratio that someone will make a mistake, a Medica or Cure 3 will be missed, or MP will run out causing a wipe. It's not viable for everyone just like WP and AK speed runs aren't viable for under geared parties. It's just an alternate way to complete an instance. How can that be construed as wrong?
    (9)

  9. #9
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    I did t2 enrage mode today in a pug group. I was playing as whm with only relic +0 and full dl. No more than 2 players had twinania level gear. Most were just having a few ilvl90. We won at 2 try, without any voice chat.
    (0)

  10. #10
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    In modern MMORPG, 'hurry up' means you have about 5 seconds before you wipe. Due to poorly constructed resource systems, virtually every MMORPG has infinite healing resources which makes it impossible to consume healing resources to the point where they run out without the ability to do outrageous amount of damage. Often, outrageous means 'one hit kill' because anything less than that can often be healed through by good players. As long as players have practically infinite healing resources, enrage always needs to be instant kill to compensate. Devs generally way underestimate the ability of players to outlast any content that doesn't instanty kill you, but you'll never hear them admit they're too dumb to figure out how to kill players instantly (nuke for a billion damage does the trick) which is why instead we get all the politically correct PR spins about 'players come up with creative ways to win'.
    (0)

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