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  1. #1
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Tadacho View Post
    To those that say "you are gimping yourself for future turns," know that in a few months time, we will all - even you - be facerolling Twintania using some as-of-yet undiscovered zerg strat.
    Twintania won't be facerolled until more turns of coil comes out, and only then is 1-5 "outdated" content. If you have no aspirations of clearing T5 as it stands right now that's fine but don't speak for the whole player base.

    As already pointed out the faceroll is actually slower than the vanilla strat, so it serves no purpose other than making the fight easier mechanics wise and it's really stupid to compare it to WP runs. If you want to compare coil to WP compare turn 3 which most people run though (myself included) as there is no point to fighting the enemies. For people who are mastering the T5 mechanics the idea of having to skip mechanics on ADS is just really sad.
    (0)

  2. #2
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ri_ri View Post
    Why is FFXIV community so obsessed with speed?
    because they love crying when they have finished the weekly content after 2hours and have nothing else to do
    (3)
    Last edited by Hik0; 12-11-2013 at 05:54 PM.

  3. #3
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by SarcasmMisser View Post
    Twintania won't be facerolled until more turns of coil comes out, and only then is 1-5 "outdated" content.
    Hence "in a few months time".

    Quote Originally Posted by SarcasmMisser View Post
    If you have no aspirations of clearing T5 as it stands right now that's fine but don't speak for the whole player base.
    I have every intention and have already attempted. Practise what you preach and don't speak for me.

    Quote Originally Posted by SarcasmMisser View Post
    it serves no purpose other than making the fight easier mechanics wise and it's really stupid to compare it to WP runs.
    In a WP SR you skip mobs and lock them out of boss fights. Not only is this skipping mechanics but this is a more direct exploit than the idea of waiting for a boss enemy to enter its soft-enrage mode, which you are able to survive because you specifically created a party setup beforehand. That is not an exploit. It is a strategy.
    (1)

  4. #4
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    It's a disgusting strat for an already very easy fight. SE will probably fix it and label it as a fight being done in a manner that was unintended, enjoy it while you can.

    Also, when did coil become outdated? lol.
    (0)

  5. #5
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AjoraOak View Post
    It's a disgusting strat for an already very easy fight. SE will probably fix it and label it as a fight being done in a manner that was unintended, enjoy it while you can.

    Also, when did coil become outdated? lol.
    Well I'm referring to turns 1 and 2 really, seen as how most people here talk about how easy it is and everyone is pretty much working on turns 4 and 5. It isn't outdated persay, but turn 2 has definitely matured, proven in the fact that it can now be facerolled with the appropriate gear.

    If it isn't outdated now anyway, it most definitely will be in a month's time and this will be a complete non issue. It is the same story with every other speed run/skip mechanics strat.

    inb4 this strat is slower than passing rot -- the point is, it can still only be achieved by groups that are over-geared, seen as it requires high numbers for healing and dps. In this sense it is no different to a speed run, and skipping mobs. Locking mobs out of a boss fight is a bigger exploit than this BY FAR, and yet we ALL do it.
    (4)

  6. #6
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    In my opinion its not an exploit and a good strategy. I think SE will end up fixing the rage mode because its not how they want the fight to work but I almost wish they wouldn't because it allows people to bring two melee DPS instead of the one for LB. Finding a PUG coil group as a melee can sometimes suck. If anything though its SE's fault for making an easy rage mode, not anyones for doing the easiest method.
    (3)

  7. #7
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Apologies for the double post;

    Quote Originally Posted by Battlewrench View Post
    I think SE will end up fixing the rage mode because its not how they want the fight to work
    Its enrage ability deals around 2500 damage to me, a BLM, who has 3700 HP. SE is fully aware of 1. the HP of the players and 2. the damage this ability does. Why are people assuming that this ability is supposed to oneshot us all? SE know how to do that. They do it in all the primal fights.

    It doesn't oneshot us. It is survivable. Which means we can recover from it and continue fighting and defeat ADS assuming we are geared and skilled enough.

    Not all enrages are designed to wipe a party. http://wowpedia.org/Enrage_(mechanic) This could be considered a Hard Frenzy, as opposed to Enrage, which simply applies extra stress to healing in an attempt to end the fight for groups that cannot handle it.
    (4)
    Last edited by Tadacho; 12-11-2013 at 11:43 AM. Reason: hard frenzy

  8. #8
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tadacho View Post
    Not all enrages are designed to wipe a party. http://wowpedia.org/Enrage_(mechanic) This could be considered a Hard Frenzy, as opposed to Enrage, which simply applies extra stress to healing in an attempt to end the fight for groups that cannot handle it.
    It's basically a "Soft Enrage," with the end of the fight coming when your healers run out of mana or drop.
    (0)

  9. #9
    Player
    Gao's Avatar
    Join Date
    Oct 2011
    Posts
    70
    Character
    Severa Cordelia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's not an exploit its a poorly design mechanic... And for those who said they didn't intend on players using that then that's a sad excuse for you to think its a exploits... Hell in one of the letters Yoshida even said something about pld being the preferred tank over war because they didn't "intend" people to find a better way to go around the original design on how players are suppose to fight the bosses... So I guess that makes almost all of us guilty if we didn't use a WAR tank?
    (1)
    Last edited by Gao; 12-11-2013 at 01:20 PM.

  10. #10
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    So an enrage that makes a fight easier. Awesome game design there.
    (5)

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