FYI I wasn't trying to refute your points. I was making points myself. OK? thanks. Now think about it for a little and it might make sense.



Yes, I know what you were trying to do, and because your own points do not show how the light/full party buff is actually worthwhile, and because they do not address my points about how the light/full party buffs are meaningless, that shows how your points are irrelevant.
Everything you said here:
does not provide any kind of justification as to how an arbitrary stat buff is supposed to "make party play more challenging and rewarding".Once again, this isn't made for the content you have today. An AFK player in a full party dungeon will most likely do you more harm than good. An AFK player when the mobs are rebalanced will most likely cause your party to wipe. They are clearly building the game in two phases now, one for solo play or smaller duo/trio parties and one for light and full party play, in order to separate the balance of the two and make party play more challenging and rewarding they give you party boosts...not a big deal. There is nothing more to argue here, I've said my piece and I have nothing more to say, this subject already bored me, but think about it.
Gameplay is exactly the same with or without it. The only difference is that with a light/full party buff, you are being rewarded just on the "merit" of having 4 or 8 people, nothing more.
Except that it does, because I and SE have said that these party buffs are to properly separate the balance between dungeons and overworld play...why don't you just wait and see how it plays out? once again its not to prep you for behests and leves or the overworld NMs because clearly the balance is botched and obviosly they will be working on that...honestly now, with all due respect to your opinions, I'm really really bored by this topic now and you're arguing with me for the hell of it now with no good reason. Believe what you want, all I was saying is wait for the battle changes which are coming soon anyway...or you know, you guys can cry like little babies some more.Yes, I know what you were trying to do, and because your own points do not show how the light/full party buff is actually worthwhile, and because they do not address my points about how the light/full party buffs are meaningless, that shows how your points are irrelevant.
Everything you said here:
does not provide any kind of justification as to how an arbitrary stat buff is supposed to "make party play more challenging and rewarding".
Gameplay is exactly the same with or without it. The only difference is that with a light/full party buff, you are being rewarded just on the "merit" of having 4 or 8 people, nothing more.



Buffs work regardless of whether you're in a dungeon or in the overworld. Think about it - how is a buff supposed to "balance" anything? Unless the dungeon content is too hard for just a 4-man party without the buff. But if that's the case, the proper course to balance the content would be to make it 5% easier. Adding extraneous functions like a 5% buff just for the sake of having a 4-player party is unnecessary and arbitrary. There is no reason to add more and more constructs onto the game, when the same result could just have easily be accomplished though other means already in the system.
I responded to you because you responded to me. That's how a forum discussion works. I do have a good reason for the point that I made because I'm pointing out design flaws in the reasoning for the party buff and showing how it is meaningless, regardless of the type of content.
Having a debate about game mechanics is hardly "crying like little babies". Try not to impugn the motives of other forum users.


The buffs really don't give much just acc and hp/mp. How about this would you be more happy if they removed the party buff then gave us back the hp and mp they took away that one update <.<.


None of the NM's now should be considered End Game.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
I thought the whole point of it was to compensate for lacking a 'buff' class in small man groups (this was something Yoshi said before the buff came in)
It doesn't really appear to achieve this. He said something like, he envisioned small groups being a tank/healer/dps/dps setup, and big groups being like tank/tank/healer/healer/dps/dps/dps/buff (this is all from vague memory).


It gives you an illusion that you are stronger in a party, why remove something that doesnt harm anyone?



Because it wasn't necessary to add in the first place, and it incentivizes bad behavior.
It was implemented to solve problems that don't exist, and in the process it causes negative unintended consequences.


yes it wasnt necessary to add, but it is already there and there is no harm done for it being there, also people actually likes getting something even though it means nothing, surprise surprise.
and what is this negative unintended consequences and bad behavious you talking about?
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