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  1. #1
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    It gives you an illusion that you are stronger in a party, why remove something that doesnt harm anyone?
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  2. #2
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    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    It gives you an illusion that you are stronger in a party, why remove something that doesnt harm anyone?
    Because it wasn't necessary to add in the first place, and it incentivizes bad behavior.

    It was implemented to solve problems that don't exist, and in the process it causes negative unintended consequences.
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  3. #3
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    Quote Originally Posted by Rentahamster View Post
    Because it wasn't necessary to add in the first place, and it incentivizes bad behavior.

    It was implemented to solve problems that don't exist, and in the process it causes negative unintended consequences.
    yes it wasnt necessary to add, but it is already there and there is no harm done for it being there, also people actually likes getting something even though it means nothing, surprise surprise.

    and what is this negative unintended consequences and bad behavious you talking about?
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  4. #4
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    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    and what is this negative unintended consequences and bad behavious you talking about?
    Do I need to explain this again? I posted about it in this thread multiple times, and even the OP elaborated on this issue.



    Let's say you are solo. You add another member to your party to make a duo. Your battle effectiveness increases accordingly to the ability of your partner and you ability to work together as a team.

    Let's say you add another member to make your party a trio. Your battle effectiveness increases accordingly to the ability of the third party member and your ability to work together as a team.

    Let's say you add another member to make a party of 4. Your battle effectiveness increases accordingly to the ability of the 4th parth member and you ability to work together as a team. In addition, you are granted an additional bonus for no apparent reason, other than the fact that you reached the arbitrary number 4.

    That 4th member could be anyone, and you'd still get the party buff. It would be a crafter, it could be a rank 1 alt, it could be someone AFKing back in town. It doesn't matter. You can add a completely useless party member to your party, and while normally, this would be a hindrance to your party since you're just carrying dead weight, with the party buff in place this otherwise useless party member actually increases your overall effectiveness just by being there.

    Functionally, your party is still a trio, but it is rewarded with buffs just by adding a useless member to it.

    Is it fostering good gameplay to reward players for adding useless members to their party? No.

    Is it necessary for dungeon content balance to have to resort to crutches like a party balance buff? No.

    Look, this isn't a huge issue. The debate about the party buff is insignificant when compared to the other problems this game has.

    That doesn't mean I can't point out bad design decisions when I see them.
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  5. #5
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    Aver's Avatar
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    May 2011
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    Hyperion
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    Aver Roahn
    World
    Hyperion
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    White Mage Lv 80
    Quote Originally Posted by Rentahamster View Post
    That doesn't mean I can't point out bad design decisions when I see them.
    Noted and agreed, but at the same time, why remove it? Fix it.

    As a person, I don't like having a feature added just to have it removed arbitrarily, be it for a game or console, software, hardware - the human mind just isn't wired to like that. So instead, one takes a system that seems a little rushed and easily exploitable and makes it worthwhile by adding two or three simple checks. Is the 4th/8th person in the same zone? Are they an acceptable level range with regards to the party? Are they DoW/DoM? If any of these are no, poof no buff. There, problem fixed.
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    Last edited by Aver; 06-03-2011 at 08:18 PM. Reason: I derped bb-code

  6. #6
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    Quote Originally Posted by Aver View Post
    Noted and agreed, but at the same time, why remove it? Fix it.

    As a person, I don't like having a feature added just to have it removed arbitrarily, be it for a game or console, software, hardware - the human mind just isn't wired to like that. So instead, one takes a system that seems a little rushed and easily exploitable and makes it worthwhile by adding two or three simple checks. Is the 4th/8th person in the same zone? Are they an acceptable level range with regards to the party? Are they DoW/DoM? If any of these are no, poof no buff. There, problem fixed.
    And if, somehow, party content requires a group to defend a crafter conducting repairs to an airship, should the party not get the bonus for having the requisite crafter with them?

    I think the bonus is artificial and silly. I'm all for checks and balances on the application of the bonus, but would rather see it go away with the new combat system once party play actually means something other than massive leve-linking bonuses.
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