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  1. #11
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by indira View Post
    in my FFXIV play time i been solo like 90% of my time and thats since 2010. you dont need a LS/FC to get stuff done. i just got a new one looks easy going but serious, most "guilds" are full of crybabys and say they are not elites but they are and you happen to be in one of them.

    if you know how to play the game thats all that matters, no one wants a geared noob.
    100% solo or using shout groups / DF. And a very very slow process might I add.

    Quote Originally Posted by Vactus View Post
    You've never played an MMO in the end game before have you?
    FFXI... Yes, I have. And never had a problem like FFXIV.



    Quote Originally Posted by HamHam View Post
    I don't see this as trolling. I think he has a legit concern.

    You are telling him to leave his FC in order to join another FC.

    He has a good point. The limitations put in by SE on coil does create friction among FC members. If you want to progress on coil, a group must be on the same levels and can't go back. What this means is you can't pick ppl from your own FC to bring them to your level. Meaning, that only a set core of 8 within the FC can participate. What this cause is that those that want to participate won't be able unless there are another set of 8 that can enter. But not all people are on the same level of skill or schedule.

    Some can go at certain time, others can't go everyday, etc... So, it's very hard to coordinate a group that has the same schedule, gear ready, and other factors.

    For example, if you have a set of 8 that goes on a set day and time, and let's say this group is on turn 4, but one member had an RL event or emergency and doesn't log in that day. The static group, have some choice, they can ask someone in the FC or shout, but what if those in the FC are all locked on turn 5, and some are on turn 1, now those on turn 1 can say they can go, but they are now locked from getting into turn 1-2 and missing on getting gear for that week. Those on turn 5 can't go due to the lock. Now, if the group can't get anyone because of these conditions, then there's no choice but to shout. What if these member missing from the party is a tank or healer, these are essential to succeed in coil.

    There are other scenarios, but my point is that coil only separate players, instead of bringing them together and enjoy the game. Yes, this is a GAME, it's suppose to be fun for people.
    Yes... this. There's so many variables in this equation and SE pretty much made it a mission just trying to prepare a group.


    And the people who are telling players like myself to depend on shouts.. yeah thanks, most times shout parties has at least one player that in the end causes the party to break or at the very least have them replaced.

    Some of you were privileged to get into a functional FC, I have no beef with that at all. Congrats! But most likely your other LS members see you as part of an inner circle. In the long run they're going to feel unwanted and become an introvert with the LS and probably move onto another LS / FC.


    And if anyone is going to reply with, "oh well, so be it." Then you seriously lack social skills and more than likely have no social life outside of the digital world.

    Just sayin'
    (3)
    Last edited by illriginalized; 12-09-2013 at 11:42 AM.