

I see shouts for very specific jobs because party composition counts for coil, and half the time those jobs are dps jobs. The only job that is really out of luck for coil pugs are war tanks.Yeah, but these shouts are for what job? BARD, or WHM. It's very rare to see a shout for dps, and if there is, the person requesting will be bombarded with ten or more tells, unlike those two jobs I mentioned. There's a problem with exclusion in coil and SE needs to retify it.



I think I would be fine with the Coil lockout if they let us pick which turn to enter, as long as everyone has "unlocked" said turn legitimately, instead of having to go in order. I would easily give up the mid-turn progress save for that option. This way, you still have new people having to progress in order but it becomes a lot more friendly to odd-numbered FCs/LS's.
My FC is made of several longtime online and RL friends and (after recent departures) none of us are crazy gear hounds and want to see the entire group get geared up and make progress. We have some more people getting coil-ready and it will allow us to finally run it more often. Most everyone in the FC doesn't mind sitting out if necessary or missing due to unavoidable stuff, but in our case what will likely end up happening with the current system is that specific people will never see certain turns (and therefore never see specific gear they might need) depending on if they are available earlier or later in the week which shouldn't be the case.
Being able to pick which turns we do and when, while still locking us out of that turn alone, would make the whole system a lot more forgiving while still slowing down player progression as intended.

I couldn't agree more. Then you wouldn't have people that are like but I haven't done Turn 1/2 yet. They could do Turn 4 and still be able to find a group for the first 2 Turns, just not go back to Turn 4.
It's an MMO, Coil is end-game, this is what happens in most 'guilds' in all MMOs.
It's inevitable, some players want to play and have the skill to play the bleeding-edge content, the majority don't want to or aren't capable, those who can will usually form 'inner circles' withi a 'guild' or else go and form their own.
In FFXI it was common, indeed the 'norm', to have a 'social' LS and then specialised LSes for stuff like Dynamis, Sky, whatever, which they'd switched to for those events before going back to their main LS. Sadly that hasn't happened in XIV because SE made FCs so much more than LSes and you can only be in one FC, they made it exactly the same as WOW, Rift, LoTRO when XIV's LSes are noting more than private chat channels in games that support them.
Thus, SE designed XIV to reinforce the segregation motivation in players who otherwise may well have stuck around in a 'social' FC had they had the option to join extra 'content' FCs along the lines of FFXI.
Last edited by KraggyKor; 12-09-2013 at 06:06 PM.

Apart from crying and not trying to find a solution, why not try this
Join Pug that does Coil and make friends.
No, Pugs can fail but it doesn't mean all 8 players sucks, and if you don't suck or shows you are willing to learn, you are likely to make friends who don't suck, they you keep forming your own friend list until you have a pretty solid static
Also do read some guides / video before you start donig coil in PUG, that will help
Or join an FC who is needing members.

I have no problems with PUG... Literally all my progress except for Titan was done via PUG and DF. But when you hit a challenge like Coil (keep in mind I've only done 2 successful Turn 1 and 1 fail Turn 2 out of 4 PUGs..) it makes you just want to pray that the group is good, that there isn't someone "elitist" disrespecting another player instead of maybe giving them some pointers, or people dropping from the group after a fail or two..Apart from crying and not trying to find a solution, why not try this
Join Pug that does Coil and make friends.
No, Pugs can fail but it doesn't mean all 8 players sucks, and if you don't suck or shows you are willing to learn, you are likely to make friends who don't suck, they you keep forming your own friend list until you have a pretty solid static
Also do read some guides / video before you start donig coil in PUG, that will help
Or join an FC who is needing members.
I'm one of those players who want to progress as quickly as the mechanics / boundaries of the game allows me to.. but the first wall I hit was gearing up with DL, obtaining relic, then upgrading to relic +1, now the current wall is getting into PUG where we can go through all the turns, even if it takes all damn day.. practice makes perfect, right? Instead the PUG lasts about 30 minutes max and I'm back into the cities shouting and waiting on a shout for a group to do Coil.
I just want to pick up and go. Git'r done. Whatever.. not just stand around waiting and hoping that I'm in the right place at the right time to join a decent PUG.
And yes I know the only other solution, obviously, is to create a static group. That, my friend is a job in itself.
Same time zone
Players that can all enjoyably and awesomely/skillfully play their roles
Players who respect the loot system for each individual player to get what they need
Players who have respect for the static/group and overall have a good attitude
Players who even though are in the same time zone can all agree to doing events at a specific time of the day/week
[insert more criterias]
It's simply a trial and error until you have your group.
No no no.. it's not being left out of a good group.. It's that I want to be able to do events with my LS in general. Here's the situation at hand.. there's about 18 maybe even 20 players in our LS that are all capable of doing coil.. we have another oh.. I dunno 30+ members that are doing their own thing or still have much to catch up. There's 2 statics in my LS, 16 members, leaving us with 2-4 players that are capable of doing Coil.. so:I agree with you here.. also it just seems like OP is feeling left out of the "good" group. Make your own raid group and make it sign up sheet so everyone has a chance to join if your that strong about helping other FC members.. but im 100% sure that if you were in the static group you would not be preaching about equality within ur FC.
1. we're lacking numbers from our own LS members (we all get along and I prefer to do events with people I socialize with)
2. the left over members of the LS that can do coil, have done Coil but are at different Turns. And it's difficult with some members to sync up because of our personal time.. work/family/gym/time zones etc..
Finally.. anyone thinking that I'm whining or begging for pity... you're misunderstanding me. I see a problem with the lockout of Coil.. if future events are going to be like Coil (assuming SE is beta testing Coil to see how the community feels about it), then progress in this game is going to be terrifying for many. This isn't about me.. this is about an issue I've discovered recently, one that effects the community, the issue specifically is how Coil segregates the community, down to the FC and or LS.
Last edited by illriginalized; 12-10-2013 at 11:52 AM.


I think it's the other way around, LS is more prefer to form a static group to tackle end game. Why? Because anyone can join it, no commitment, and you don't have to leave your FC. I have join many FC before and it never work out, they always have their own Static Group and you will never get to do coil with them, they only take you in when no one show up or you there for a replacement.
I say just make a Coil LS with the same time zone and setup a time, and start getting enough people in for it. I have never experiment coil until I join a LS, now it work out nicely.
I don't get what FCs/LSs have to do with coil anyway.
They provide no benefit to it. They don't enhance communication. Just find a group of friends that want to do coil together and do coil together. What's so hard about that.
On this note, I see no reason why FCs were added. Their functionality could just have been given to linkshells...
Been leading raids, guilds, for 10 years. Every MMO is like this. People have lives and you can only ever expect 75% of who you expect to be there to show. If you always need 1.25 x the required number of people to be able to accomplish anything.
The real kicker is once you do everyone shows because now there is competition for those slots, where if you don't have more someone always doesn't show
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


