
Originally Posted by
HamHam
I don't see this as trolling. I think he has a legit concern.
You are telling him to leave his FC in order to join another FC.
He has a good point. The limitations put in by SE on coil does create friction among FC members. If you want to progress on coil, a group must be on the same levels and can't go back. What this means is you can't pick ppl from your own FC to bring them to your level. Meaning, that only a set core of 8 within the FC can participate. What this cause is that those that want to participate won't be able unless there are another set of 8 that can enter. But not all people are on the same level of skill or schedule.
Some can go at certain time, others can't go everyday, etc... So, it's very hard to coordinate a group that has the same schedule, gear ready, and other factors.
For example, if you have a set of 8 that goes on a set day and time, and let's say this group is on turn 4, but one member had an RL event or emergency and doesn't log in that day. The static group, have some choice, they can ask someone in the FC or shout, but what if those in the FC are all locked on turn 5, and some are on turn 1, now those on turn 1 can say they can go, but they are now locked from getting into turn 1-2 and missing on getting gear for that week. Those on turn 5 can't go due to the lock. Now, if the group can't get anyone because of these conditions, then there's no choice but to shout. What if these member missing from the party is a tank or healer, these are essential to succeed in coil.
There are other scenarios, but my point is that coil only separate players, instead of bringing them together and enjoy the game. Yes, this is a GAME, it's suppose to be fun for people.