Lol dat entitlement.
Lol dat entitlement.
I've actually had this happen. A MRD in my FC needed level 20 Ifrit so I jumped on my healer. I figured with a tank and healer this should take seconds. After 20 minutes of waiting we got a DRG from the FC to join us in DF. It still took another half hour. 50 minute wait for one DPS.
This only happens once in a blue moon.I've actually had this happen. A MRD in my FC needed level 20 Ifrit so I jumped on my healer. I figured with a tank and healer this should take seconds. After 20 minutes of waiting we got a DRG from the FC to join us in DF. It still took another half hour. 50 minute wait for one DPS.
... I never noticed that about the tomestones, but if you look at the picture, there are 2 blue lines on it. Those are myth tomes.Those are Philo tomes. You can tell by the image. Tomes of Philo have 1 blue glowing stripe. Mytho have 2 glowing stripes.
Think of Tomes as Allagan USB drives. And the more important ones light up in gradually more lines up to 4. (They practically are external HDD or USB drives if you pay attention to the lore...)
I think this is the only thread I've seen with 6+ pages that the OP doesn't have a single 'like' on his post. That's pretty hilarious and very telling.
Tanks probably think it's not enticing enough for them to want to tank more while other classes are jelly so no likes!
Insert Hilarious Tank and Spank GIF HERE
In that case, you're talking about content where you're literally the only 3 people in the world trying to do it, so of course you're always waiting on the 4th guy who is crazy enough to do it regardless of the role.I've actually had this happen. A MRD in my FC needed level 20 Ifrit so I jumped on my healer. I figured with a tank and healer this should take seconds. After 20 minutes of waiting we got a DRG from the FC to join us in DF. It still took another half hour. 50 minute wait for one DPS.
So you do not think that the lower queue times that makes you progress faster is reward enough? The problem is not that the tanks gets money, but the fact that alot of money are generated at once. 200k gil per day for every character generated (the promise of 200k gil per day WOULD make everyone roll all classes) would pretty quickly make gil worth nothing at all. There is a difference in getting paid for queueing with someone than money getting created out of nowhere for it. As I said, the gil given is a pretty small/insignifant reward, but 200k gil per day all characters generated would severely harm the system. THere would be so much gil in rotation that a very big inflation would be unpreventable.Not sure if this was directly at me or not but....
No, I don't think I deserve any of that, personally. But I also have a separate char that is a BLM, and I would pay someone else to play tank for me at times. And the numbers I used previously were just random values for the sake of example, the real number would be whatever people are willing to pay.
Its not about deserve or not deserve, its about supply and demand and incentivization (not a word, lol). If the gil rewards start out magnanimous, more people will flock to tanking, as the supply of tanks increases, the price needed to pay to support the demand for tanks will decrease. This would balance out the problem, those willing to tank the dungeons when the price is 0, will do it - but its proven right now that that is not very many. Those willing to run on their tank when the reward for tanking (amount of gil) exceeds the reward for playing a different toon (fun, tomes, progression) will increase as the price goes up, when we reach equilibrium, the price for tank over the long run will be set.
Economics 101, and its also how (most of) the American economy works.
And you people who don't have a tank need to stop projecting a "tank snob" attitude on us. I would actually agree that there are tanks who take this attitude further than is needed, but if by "lessor class" you mean "less valuable due to an abundance of supply for DF missions" then, yes, more in demand goods (tanks) should be rewarded more than less in demand goods (dps). Unless you're a COMMIEE!!!! GET'EM!
Last edited by Lunavi; 12-07-2013 at 05:32 AM.
Yes, but there are many many more healers and DPS that need dungeons run than tanks - if an instant queue was incentive enough for tanks to queue, then you wouldn't really see tanks getting them at all, because tanks would queue in large enough numbers until the instant queues were gone. Tell me, what benefit would Ehayte the Tank get from queueing for Sastasha at level 50? No matter what you answer, without external modifiers, its not enough for any reasonable amount of people to consistently act that way; I know that because we can see it happening currently.
What we are looking at right now is essentially an oligopoly (a few entities controlling most of the market) for running dungeons. Tanks don't need you (right now) anywhere nearly as bad as you need a tank. Tanks could use some gil though, and you seem to have quite a lot of it from all the tradeskilling you have been doing while waiting for queues....I wonder if there is a way...we could exchange those goods....so that we both...benefit... hmmm....
Let's take "you" and "me" out of this, since I, personally, and you, personally, are not in control of this larger situation. Second, I have NO idea where you are getting a 200k gil / day figure. Maybe I missed it earlier on in the post? Every proposal that I set fourth here was an EXCHANGE of gil, not an infusion of gil. If DPS_01 gives Tank_01 200k gil, no gil has been added or removed from the system, it has changed hands, creating velocity of money, which increases all sorts of macro-economic benefits. All of my proposals and arguments have been based around what would essentially be, in loose terms, a "bid" system to get a tank to queue up with you.So you do not think that the lower queue times that makes you progress faster is reward enough? The problem is not that the tanks gets money, but the fact that alot of money are generated at once. 200k gil per day for every character generated (the promise of 200k gil per day WOULD make everyone roll all classes) would pretty quickly make gil worth nothing at all. There is a difference in getting paid for queueing with someone than money getting created out of nowhere for it. As I said, the gil given is a pretty small/insignifant reward, but 200k gil per day all characters generated would severely harm the system. THere would be so much gil in rotation that a very big inflation would be unpreventable.
I agree, 200k gil/day would be totally insane if it were generated from SE and given to tanks to queue - the number would either need to be insignificant (and thus not provide much if any incentive for tanks to queue, as it stands with our assumptions here), or it would need to be supplied by existent gil to avoid devaluation of gil (AKA inflation).
Last edited by Ehayte; 12-07-2013 at 05:49 AM. Reason: spelin, grammar
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