

I've actually had this happen. A MRD in my FC needed level 20 Ifrit so I jumped on my healer. I figured with a tank and healer this should take seconds. After 20 minutes of waiting we got a DRG from the FC to join us in DF. It still took another half hour. 50 minute wait for one DPS.
This only happens once in a blue moon.I've actually had this happen. A MRD in my FC needed level 20 Ifrit so I jumped on my healer. I figured with a tank and healer this should take seconds. After 20 minutes of waiting we got a DRG from the FC to join us in DF. It still took another half hour. 50 minute wait for one DPS.

In that case, you're talking about content where you're literally the only 3 people in the world trying to do it, so of course you're always waiting on the 4th guy who is crazy enough to do it regardless of the role.I've actually had this happen. A MRD in my FC needed level 20 Ifrit so I jumped on my healer. I figured with a tank and healer this should take seconds. After 20 minutes of waiting we got a DRG from the FC to join us in DF. It still took another half hour. 50 minute wait for one DPS.
What happens to the Duty Roulette from level 16 to 50. It don't seem there is anything for those.
It would prolly be better if they made the Bonus reward the MVP points, then more people would be willing to go on a role they might otherwise not want to play.
The gil reward is a bit to underwhelming to make the aspect of using it worthwhile.
I think it's smart. Players can benefit from playing as a tank or benefit from more tanking partaking in DF.
That's not going to make players flock to tank dungeons.



Exactly. And its only once per day, so I guess I'll stick to pugs or friends then. Oh well :T It should be at least idk... 5k (if its gonna be once a day)? That sounds reasonable. As a person that doesn't want to craft, I want to at least be able to cover teleports and repair, not have to choose one or the other.
Yeah I'm sure there is a smaller reward in gil for other roles using the duty roulette, but 250 (or 50%, w/e) more is a bit of an insult to an 'in demand' class.
This sounds interesting, but I bet it would devolve quickly to people shouting on their own server 'lfm tank 20k!' 'screw that pt 25k here!' 'No 30 lol!' -tankWhat they SHOULD do (as an economist) is give people the option to put their own gil (OT TOMES!!!) in as a reward to the in-demand class. You are a BLM, you need Praetorium, you put up 40k of gil, the tank sees in dungeon roulette there is a potential reward of 100k for doing a dungeon (your 40k plus 60k more from the other 5-6 people willing to pay for the run), and the tank goes, "Oh nice, let's rock this!". That would provide incentive for the tank to queue, for the tank to do well to finish the dungeon (he only gets a % based on how far the group gets), and it would avoid inflation because gil wouldn't be being pumped in, just exchanged.
Of course there would be the issue of cross-server gil exchanges and legacy players willing to spend 600k on something a normal player would only want to spend 10k on, but randomization and supply/demand equalizing should eventually smooth out.
Last edited by Amyas; 12-07-2013 at 03:04 AM.
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