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  1. #16
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Simaril View Post
    I like the point brought up about reward items...

    Yes, with a triple turn in, you can get the reward item 3 times. So if you really need diremite webs, or boar leathers, and you can use lower level readily available materials, that's GREAT way to get those materials.

    HOWEVER - If a triple turn in like Wvr or Arm requires 5 threads, or ingots to make each item, it might not be worth it.


    The point is - you have to CONSIDER what the reward is, and whether it's worth it from gil, time, experience and allowance perspectives. Usually several of those items (gil, tim, xp, leves) are at odds with one another. Initially, I thought triple turn ins were always the best, but the point of this thread is that there's more to consider, and they are not ALWAYS the best
    While not "always" it is more or less "almost always" due to the fact that a triple leve xp/reward ratio is almost 15levels over a normal leve.

    This is due to cost and HQ possbility. A lvl 15-35 shard cost is exponentially less then a lvl 40-50 recipe. This opposed to the relatively minor gil/shard of the leves they reward scale.

    So it's almost always better to do 1 lvl20-25 triple leve then it is to do a lvl40 normal leve without sacrificing much xp lost in comparison.

    Until the leve reward vs recipe gets balanced, triple remains the "almost always" thing to do.

    FYI, you can lower the necessary time constrain by using NQ mats, (basically spamming your 1 button because quick synth sucks), and HQing the final product, if you are way over the level, that is triple leve.

    and there are always "super good rewards" that are vintage stuff, such as gathers belt and vest.
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    Last edited by kukurumei; 12-05-2013 at 03:13 AM.