95/5 rule my man. There will always be a few things that don't meet the general rule. But DoH triple leve's are generally a waste of money and time. UNLESS you're short on leve's.

95/5 rule my man. There will always be a few things that don't meet the general rule. But DoH triple leve's are generally a waste of money and time. UNLESS you're short on leve's.
Generally, I agree that single turn ins are better gil, less time, and faster to complete - that's why I created the thread. HOWEVER, when the final product is cheap, and only takes one step, which I can quick synth in piles - it's a very effective use of leves, time, and materials.
The whole point is that you need to think about what your goals are, and which leves are the most effective route to get there.
For Wvr, some of the flax triplers are faster and cheaper than the single turn in wool if you can HQ from NQ thread that you quicksynth. Almost every craft has strong examples where the tripler is great... or where the single items are better. You have to consider everything (xp, gil, time, cost, reward).
Last edited by Simaril; 12-11-2013 at 04:18 AM.
Craft more, it's less 95 and more like 50/50 or even 80% in favor of triple leves.
Once you realize the good stuff like which NPCs sell what, and which recipes process what, triple is the way to go for a majority if not total leveling process.
aka brass rings is 1 shard, and 120g ish static cost. You basically make about 600 to 800g profit per leve not including shard reward, that gives near the same xp as a lvl 30 courier leve, and 3times easier to craft and carry, and turn in, in 15 seconds.
If you're one of those people that courier all day...I laugh, hard, that you think it's the best.
Last edited by kukurumei; 12-11-2013 at 04:53 AM.
I disagree with both of you :/Craft more, it's less 95 and more like 50/50 or even 80% in favor of triple leves.
Once you realize the good stuff like which NPCs sell what, triple is the way to go for a majority if not total leveling process.
aka brass rings is 1 shard, and 120g ish static cost. You basically make about 600 to 800g profit per leve not including shard reward, that gives near the same xp as a lvl 30 courier leve, and 3times easier to craft and carry, and turn in, in 15 seconds.
If you're one of those people that courier all day...I laugh, hard, that you think it's the best.
It depends on what your goal is! You can go for the cheapest route, the fastest route, the route that results in the most xp, the route with the fewest leves, the route that gives you the reward item you need... One leve can usually be a couple of those things, but almost never all of them.
If you want to take one thing from my complicated comparison of Corn versus Apples - remember that it's complicated.
Your brass ring might be really easy, for lots of XP, but the coral ring quest requires 2 items, that takes 2 steps to make for 1 reward - I would argue the coral rings would be faster than brass rings which take 3 steps, and you need 3 of them for 1 reward. Sure, I'd have to run back to the quest giver, but I'd be taking 2 crafting steps for every 9 you're taking, and getting the item reward, and gil for every item instead of every 3 items.
Me: craft mudstone whetstone, craft coral ring, turn in for 6k xp or 18k xp HQ plus gold and reward item, run to quest giver and back to turn in, repeat.
You: craft 3 ragstone whetstone, craft 3 brass ingot, craft 3 rass rings, turn in for 6k xp or 18k xp HQ plus gold and reward item, repeat twice - then run to quest giver and back to turn in, repeat.
I think the coral ring is faster, and the reward is better compared to the cost. I think the brass ring is easier (ragstone instead of mudstone, and less running), and a more efficient use of leves if you're short on allowances.
Last edited by Simaril; 12-11-2013 at 05:26 AM.
WTF you are totally wrong, wrong and triply wrong. at least choose a better example.I disagree with both of you :/
It depends on what your goal is! You can go for the cheapest route, the fastest route, the route that results in the most xp, the route with the fewest leves, the route that gives you the reward item you need... One leve can usually be a couple of those things, but almost never all of them.
If you want to take one thing from my complicated comparison of Corn versus Apples - remember that it's complicated.
Your brass ring might be really easy, for lots of XP, but the coral ring quest requires 2 items, that takes 2 steps to make for 1 reward - I would argue the coral rings would be faster than brass rings which take 3 steps, and you need 3 of them for 1 reward. Sure, I'd have to run back to the quest giver, but I'd be taking 2 crafting steps for every 9 you're taking.
Coral ring requires mudstone whelstone(and a gathering product as well), this is a 2 step process, meaning teir2 craft time and shard cost, on top of a town quest(it's lower then normal turning, 4x lower then triple), that is totally crappy in xp and reward, and use of leve.
Have you done brass ring at all??? OMG one trip to LL, and you're set for 5-10 levels.
I think you're ignorant of what "all NPC" means
brass ring
2 shards
1 brass (buyable any town)
1 rangstone whelstone (buyable at LL)
get stacks and stacks of them, make a macro, camp out at quarry till you run out.
Last edited by kukurumei; 12-11-2013 at 05:35 AM.

I only use triple turn ins if I'm worried about running out of leves. At this point in the game that will likely never happen again lol.
For the crafts I have leveled there has been a level 35 single turn in that nets 100k exp per 1 hq item. I can't not do that one.

Generally speaking, Single turn in leve's actually give you MORE exp than triple turnin's. An example. If you compare a lvl 30 Single turn in level and a lvl 30 triple turn in leve. The 30triple will be around the same maximum exp gained by a single turn in of lvl 25. Triple turn ins are always one exp level down than the current single.
If it weren't that way then I may lean more towards triple. The only way I would look at triple leve's as a viable way to SPEED LEVEL is if you could buy the required materials in HQ for a reasonable amount. But then again that's subjective on what you consider reasonable. The average HQ leve turn in for leatherworker is 5-10k. I'm not going to buy that when I can make it for 500gil. Especially triples thats 15-30k a leve, not freakin happening.
Maybe food/alchemy is different...but yeah not happening for me.

Uh, no, that's not even generally true with how you're presenting it. Single turn ins are only "more" XP if you are looking at it as reward/item made. Triples are superior in reward/leve because the reward you get is really x3 of what's listed before you take HQ into account, since you get that reward for each set of turnins you do. What people are trying to say ITT is that you have to consider the item being made and when, and not just blanket it with "it's always bad" or "its always good." You may not want to turn in 15 Raptor leather normally, for example, but if the per-turnin reward is 16 Raptor hides back (which actually happens quite a bit), that's refusing to turn in 15 Raptor leather for 48 Hides on top of the XP and gil reward.Generally speaking, Single turn in leve's actually give you MORE exp than triple turnin's. An example. If you compare a lvl 30 Single turn in level and a lvl 30 triple turn in leve. The 30triple will be around the same maximum exp gained by a single turn in of lvl 25. Triple turn ins are always one exp level down than the current single.
[...]

You're missing the point but regardless.
1. Single leve's are a better way to speed level a crafting class
2. Single leve's give you a much MUUUCHHHHHH better exp per item made
3. Triple Leve's are better if you're worried about exp per leve used.
End of story. (IMO - but not really cause its true)
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