Results 1 to 10 of 560

Thread: Materia System

Dev. Posts

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Duelle View Post
    Maybe I missed something, but did Bay's post imply that the process is automatic? I kinda got the feeling it was more by choice than anything else.

    Either way, I'm now a little worried, though I guess materia stacking won't equate to destroying the weapon or armor you're attacking it to...I hope. Too much history with that kind of equipment enhancing system.
    its just because, lets say that while you have an item equiped you get attachment, and you have some good item that you want to add materia too, The system would encourage you to wear the gear that needed to level, and not the one that you wanted to make powerful.
    hence you would be using your gimped attachment gear most of the time rather than your god armor of the heavens. It makes a lot of sense while your leveling, to give your new gear some boost from your old, but high level, it means wear gimp gear, equip god gear for boss only maybe.

    soooo they got to figure how to balance that urge
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Physic View Post
    its just because, lets say that while you have an item equiped you get attachment, and you have some good item that you want to add materia too, The system would encourage you to wear the gear that needed to level, and not the one that you wanted to make powerful.
    hence you would be using your gimped attachment gear most of the time rather than your god armor of the heavens. It makes a lot of sense while your leveling, to give your new gear some boost from your old, but high level, it means wear gimp gear, equip god gear for boss only maybe.

    soooo they got to figure how to balance that urge
    Another way of putting this (same thing, just different spin), is that now players have an incentive to actually USE those NQ and +1 items that the crafters turn out, so that they don't just end up as NPC-trash.

    Those items can turn into something useful that the player wants, he just has to put some love and attention into it.
    (0)

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Physic View Post
    its just because, lets say that while you have an item equiped you get attachment, and you have some good item that you want to add materia too, The system would encourage you to wear the gear that needed to level, and not the one that you wanted to make powerful.
    hence you would be using your gimped attachment gear most of the time rather than your god armor of the heavens. It makes a lot of sense while your leveling, to give your new gear some boost from your old, but high level, it means wear gimp gear, equip god gear for boss only maybe.

    soooo they got to figure how to balance that urge
    Why do they have to balance that urge? People who don't wanna spend god awful amounts of time making awesome materia can do their thing, while the ones who do can farm all the materia to their heart's content. Conversly you can also buy and/or trade materia.

    Options, people.
    (0)

  4. #4
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Physic View Post
    its just because, lets say that while you have an item equiped you get attachment, and you have some good item that you want to add materia too, The system would encourage you to wear the gear that needed to level, and not the one that you wanted to make powerful.
    hence you would be using your gimped attachment gear most of the time rather than your god armor of the heavens. It makes a lot of sense while your leveling, to give your new gear some boost from your old, but high level, it means wear gimp gear, equip god gear for boss only maybe.

    soooo they got to figure how to balance that urge
    And when doing leve's does it really matter what gear you're wearing? or in behest does it really matter what you wear? when farming does it really matter what you wear? Those are the times someone can wear the gear they want to turn into materia. As far as the gear you want to attach said materia to is not your everyday gear to use on a sub level class anyways? This seems like an end game focus activity to take you rank 30-40 gear sets and convert those to materia to attach to your harlie's vest or buccaneers shirt or tricorn.


    As well rank 50 is not the final rank in this game looking into the future so all that gear you wore for dungeons and the current "end game"activities you can then quper power to use on you're JSE or ranking gear for 50+ when the time comes.

    Guys everyone keeps seeing only things from a limited perspective look at the possible growth of the system, in relation to the growth of the game.

    @ peregrine I make more gil farming shards and gathering mats for crafter than doing anything else in game. by breaking the system into three distinct activities allows all professions in the game to take part in the economy. Battle classes to evolve gear into materia, gathers to get the binding ingredients, and crafters to put it together and sell. RMT is a problem we'll face when we get there and botters big deal they'll get dealt with when SE deals with them. Otherwise your other comments and ideas most of which I strongly agree with the conceptual understanding we have about this system. It does have some interesting possibilities available to devs and players alike.

Tags for this Thread