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Thread: Materia System

  1. #181
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    The only other thing i can think of is being specific armors and weapons. This way we can still create market growth and not worry about gear destruction. This way they can attach it to thier favorite gear. The materia system is just a temp name and not offiicial.
    (0)

  2. #182
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    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Malakhim View Post
    And how is appealing to the FFVI fans any different?
    It's a feeble attempt to appeal to a demographic that would buy a bag with dog poo inside it if it had FFVII and Cloud's face stapled on it.
    However! If this system they're putting into XIV creates nothing more then little slottable stat boosts, then yes, they might as well call it the Magicite system, and in fact it would be more appropriate. Here's hoping, however, that it's not quite as simple as that.
    Reading Bay's post, it sounds more like Lineage II's enchant system with a timesink of "attachment points" tossed in. The thing about stacking materia at the very bottom is a very big cause of concern, too.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #183
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    Rubicon's Avatar
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    Rubicon Vale
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    Well as soon as I posted, they clarify. Ok so no FFIX but I can see Materia Weapons or Armor like STR Dagger = STR+1 Materia or HQ STR+2 Materia. Something like that.
    (0)

  4. #184
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    Crevox's Avatar
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    Crevox Shadeseer
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    Sounds annoying and unnecessary, I really don't like this. The last part that says "high risk failure" just makes it even worse.

    Please don't implement it.
    (1)

  5. #185
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    Malakhim's Avatar
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    Eisen Marduk
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    Quote Originally Posted by Duelle View Post
    It's a feeble attempt to appeal to a demographic that would buy a bag with dog poo inside it if it had FFVI and Kefka's face stapled on it.
    See how easy this is? You should quit while you're ahead.

    Calling it magicite makes even less sense because the whole "equip and unequip stones to your weapons/armor to increase stats n' stuff" fits more with the materia system, which was "equip and unequip stones to your weapons/armor to increase stats n' stuff". Magicite has much more to do with "magical creatures having their forms and power crystallized into a stone that you equip unto your character". That isn't what they're doing with this system.

    Plus, materia rolls off the tongue much easier than magicite.
    (3)

  6. #186
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    ZephyrAM's Avatar
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    Lynia Celeste
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    Quote Originally Posted by Crevox View Post
    Sounds annoying and unnecessary, I really don't like this. The last part that says "high risk failure" just makes it even worse.

    Please don't implement it.
    From how they state it, the 'high risk failure' part is only for the special double slotting of Materia into equipment, and is likely naturally not something you do all the time, but only try for when you have the best chance possible, and on gear you really want to keep.

    Beyond that, the normal, everyday slotting of Materia was stated to have no failure chance whatsoever.

    And besides, nothing says that you 'must' spend your days grinding out the creation of Materia. They seem to develop throughout your normal play experiences, and from there it would be no more difficult to get the Materia crafted into an item then it currently is to get an item crafted.
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  7. #187
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    Amsai's Avatar
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    Greedalox Blurflux
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    Its posts like the one Byohne made that make me remember why I love SE. Seriously, this is one of the most awesome things about this game I have heard to date. And hell yes keep the name materia.
    (9)

  8. #188
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    Quote Originally Posted by Crevox View Post
    Sounds annoying and unnecessary, I really don't like this. The last part that says "high risk failure" just makes it even worse.

    Please don't implement it.
    This only refers to attaching more than one materia i believe.
    (1)

  9. #189
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    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Crevox View Post
    Sounds annoying and unnecessary, I really don't like this. The last part that says "high risk failure" just makes it even worse.

    Please don't implement it.
    The only positive here is that it doesn't seem like gear with materia on it is sellable. Otherwise you're going to see stuff like "WTS Iron Longsword +5 (as in, 5 STR materia successfully attached to it), 12 mil" or something like that. Enchants per L2 made pricing very very stupid.
    See how easy this is? You should quit while you're ahead.
    Right, because SE already made that full length FFVI motion picture, and all those sequels and prequels that conveniently seem to come out the moment SE has an economic flub.
    (0)
    Last edited by Duelle; 06-02-2011 at 10:23 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #190
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    Here's a running list of potential problems that would need attention given the info we have. This is made with the idea that the devs want feedback on this system from the players.

    1. Matsui's new system focuses on rewarding the effort and innovation of players playing at their best, but this system seems to incentivize equipping low-grade equipment to battle. These focuses seem antagonistic to each other, and a player may be forced to choose between being at their best and getting materia.

    2. Jobs that have already hit the level cap sustain massive reductions in the amount of hits they perform on a given weapon or in a given armor set, relegating attachment to gear to a "grinding" activity like levelling or farming, which are either impossible for some or not fun for most.

    3. Materia growing appears to be an activity that favors current unaddressed problems in the game: players who farm shards with bots will now have more incentive to continue this activity. Let's not pretend that shard bots don't exist, or allow a system that further rewards that behavior.

    4. This system will eventually settle out to what outcome is common and what is rare as a means to distinguish materia on gear. For battlers, that rare event seems to be HQ'ing materia as their mechanism for power. For crafters, it seems to be that rare double materia attach. Where is the power-outcome for gatherers to give them equal weight?

    5. The system feels like an archaic MMO farm or grind activity, which this game must avoid if it is to rise above.

    6. INVENTORY!
    (0)
    Last edited by Peregrine; 06-02-2011 at 10:51 AM.

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