Page 17 of 52 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 560

Thread: Materia System

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Huh? The gatherers are the ones that collect the catalysts, without the gatherers there would be no way to join the materia with the items.
    It's not about you technically playing a part as a gatherer. It's whether or not you control a rate-limiting step in the process that people will demand.

    For the battler, that power sounds like it lies not in their ability to make materia (trash) but in their ability to HQ a materia (win).
    For the crafter, their ability not just to put the materia in the weapon (trash), but to put two of them in (win).
    For the gatherer...they provide the catalyst? Trash? Win?
    Gonna have to make it pretttttty rare for it to be win.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Peregrine View Post
    It's not about you technically playing a part as a gatherer. It's whether or not you control a rate-limiting step in the process that people will demand.

    For the battler, that power sounds like it lies not in their ability to make materia (trash) but in their ability to HQ a materia (win).
    For the crafter, their ability not just to put the materia in the weapon (trash), but to put two of them in (win).
    For the gatherer...they provide the catalyst? Trash? Win?
    Gonna have to make it pretttttty rare for it to be win.
    I guess I get what you're saying, but there could be multiple catalysts, some rarer than others.
    (0)
    Last edited by Sonic_the_Hedgehog; 06-02-2011 at 06:16 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    This materia idea sounds pretty interesting. looking forward to seeing it.
    (0)

  4. #4
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    So materia is weird crap that builds on my armor and I scrape it off sometimes? JK but it kinda sounds like that from first paragraph of dev post.
    (1)

  5. #5
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.
    The way I understand it is that once you reach 100% attachment points, which are attained by equiping gears (maybe some gears attune better together then others) you get to transform these gears into materia which is a crystalized stat augment that you attach to another gear. So you lose the orignal gears to attach to your new gear.

    It doesn't just grow on your gear. And you need the help from crafters to attach it to the gear and the gatherers to provide the catalyst to attach it.
    (0)

  6. #6
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    The way I understand it is that once you reach 100% attachment points, which are attained by equiping gears (maybe some gears attune better together then others) you get to transform these gears into materia which is a crystalized stat augment that you attach to another gear. So you lose the orignal gears to attach to your new gear.

    It sounds like your converting the Attachment Points not the gear itself.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #7
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    hmm i hate to speculate but im going to have to:

    if we have an item that we equipped with a materia, say Wand + (+1 INT materia); if we were to take that same Wand and "materialize" it, we wouldn't gain any benefits from that materia already on the weapon? so 'materializing' a Wand and a Wand with a materia attached yeilds the same result? sorry if this sounds confusing

    I am looking forward to this though, it takes customization another step and hopefully the time/money sink isn't too long and also isn't too short where people will have the best materia attached to the best equip in a matter of hours after its been implemented.

    it would be interesting to see them implement weapons that have crappy stats on em at lv50 and once u get 100% attachment points, u can turn it into a beastly materia. kinda like the lv72 BCNM r/ex weapons that had a latent effect on em. their stats sucked at first but after using it for a while, it unlocks the latent and becomes a really really good endgame weapon
    (0)

  8. #8
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by GabbaGabba View Post
    it would be interesting to see them implement weapons that have crappy stats on em at lv50 and once u get 100% attachment points, u can turn it into a beastly materia. kinda like the lv72 BCNM r/ex weapons that had a latent effect on em. their stats sucked at first but after using it for a while, it unlocks the latent and becomes a really really good endgame weapon
    I think that may be the point to weapons converting into materia. It's a nice progression system that rewards us for using weapons for a long time. Also a bit of a nostalgia effect you could technically turn all of your old weapons into materia to bring them along with the next weapon you upgrade so you could almost have a legacy materia that was the culmination of your entire leveling process.

    *edit*
    I also hope weapons and armour do dissapear when converted to materia, there needs to be some form of consumption to help crafters stay in a dynamic market instead of it slowly stagnating from saturation.
    (0)

  9. #9
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Sounds like Dark Cloud.

    Thats a good thing btw. Lets hope its executed as well.
    (0)

  10. #10
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Oh! Sounds awesome! Every discipline have a place in the system. I'm so excited!
    (0)

Page 17 of 52 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast

Tags for this Thread