I like you, you know what's up.Agreed, making content easier is not the way to go and I am a casual player. I know I will not get to Coil right away but that is the nature of things. I will eventually. Square unfortunately continues to do what most MMO developers are finally learning from and moving away from and that is making more super easy bubblegum games. The MMO generation is getting older and are demanding more complex games. So a couple people complained about 11, it wasn't because it was hard, it was because the party, LS, and Customer Service was horrible. Can we get a little more complexity in 14 please than you might find in a Nickelodeon sitcom?
Greetings. MAny of us played Tera and know, that TEra's main story quests need to chase many dungeons till the last dungeon- Manaya's Core (normal mode). Players need to complete this dungeon to finish main story. There is no any super rare loot in this dungeon in normal mode and this dungeon is not very easy, but still it is not so hard as hard mode with it's rare loot. So, I wonder- why not to make easy mode for Coil- without loot- just to complete main story, to read, to know what is there? And Coil as it is now will be HARD mode Coil with it's loot? To make this easy mode not very easy, but easier then current Coil. Thank you
Actually as I just played TERA from Jan 2013 til ffxiv was back up waiting for ffxiv, I remember you had to beat Manaya's Core Hard Mode to clear the storyline.
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