I can understand wanting to see it, but they are going to make the dungeon easier, as it's been said. You really are going to get exactly what you want. Everybody wins.
No, I personally don't want my games to be that challenging. That's why they're 'games.' I want them to be fun. I'm not saying that this game shouldn't be challenging at all. By all means, have your end-game raids and your Coil fights as they are, or even made more difficult. That kind of content doesn't appeal to me, and thankfully, it's not the only content available in 2.0 which is why I'm still playing it. I don't begrudge anyone the hard modes, the level 90 gear, the acheivements or the boss kills. Please, enjoy them! It's just not for me.
As far as 1.23 being just as hard; for my skill level and abilities, it was not. There was much more time to think and react with the way skills were set up and their respective cool-down times.
I concede to a point that the main storyline ends at Praetorium. However, for people that played to the end of 1.0 this new main storyline doesn't seem to relate much to what we've experienced. Bahamut is important. For me, Bahamut is the most important story in FFXIV.
*sigh* I am really, really tired of being told to learn how to play. I'm also tired of being told that I CAN beat it. A person has physical limits to their hand-eye coordination and reaction times. Most of these dungeons are at the high end of my limits. Am I still playing through them, am I still 'working' and 'learning' and putting forth effort? Yes! I just don't feel that video games should always be hard work. They're games for goodness sake ><
You're allowed to have challenging video games. You are. I'm not saying all games should be easy all the time. Nor am I saying that everything in this game needs to be made easier. Just give me an alternative to see the Bahamut storyline.
Why does asking for this one, single instance to have an alternate easier mode suddenly mean that no challenging content should exist anywhere????
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
Optional just like beating Deathwing in Cataclysm. Like, the dragon who ruined the world and gave context to a whole expansion...
I think we have something similar here. I've been reading about a dragon primal and calamity thingie since I've started playing. Even when I finished the game, there was a dragon scream and later a main character called me to check on it. The quests signs even had that meteor decoration, indicating it's the main storyline...
I think his name is Bahamut.
Sorry, but I disagree. Challenge is part of what makes a game a game. But I'm going to reiterate here that you stated you were comfortable in 1.23 and honestly the current content in the game is not substantially more difficult than what we had in 1.23.No, I personally don't want my games to be that challenging. That's why they're 'games.'
Learn and improve your play, you don't need an easy mode. You say all they have to do is remove the rewards, but if they do that, nobody's going to play it, and you're not going to find a group for it. If you're tired of being told this, than just do it and stop complaining. There is nothing more exhilarating than when you finally beat that boss after many tries.
If you only want to play easy games, there's candy crush and bejeweled for you. MMOs are not your forte.
And finally, once again, Coil is NOT the main story. Neither is/will be the Crystal Tower when that comes out.
It devalues the experience for others when you give someone an easy way out. Other people bust their buts and try their hardest and earn a sense of accomplishment, and you get handed a victory on a silver platter. It's not a simple matter of tangible rewards.Why does asking for this one, single instance to have an alternate easier mode suddenly mean that no challenging content should exist anywhere????
this is really not the case. The primal fights from 1.23 and those from ARR are more or less identical with minor changes. Neither did the regular Rivenroad fight give you lots of leeway to react to situations, people had to be in position and ready to deal with the various elements of the battle.As far as 1.23 being just as hard; for my skill level and abilities, it was not. There was much more time to think and react with the way skills were set up and their respective cool-down times.
As I said before earlier content gradually gets easier as new content is introduced. This happens both naturally as players grow, and intentionally by the dev team through making appropriate gear easier to obtain or raising level caps or introducing other mechanics. If you can't beat it now, you'll be able to later. They don't need to add a special mode.
For example, through features like the duty roulette, along with a cap increase on mythology tomes, it will become both easier and faster to obtain lv90 gear which makes a drastic difference in endgame fights, allowing you more leeway to make mistakes and deal with the mechanics for less time due to a higher rate of DPS. When Coil part 2 comes out, coil part 1 will undoubtedly recieve the nerfs you're begging for without the need for a seperate easy mode.
Finally: As others have mentioned, if you just want to see the story and don't care about the sense of accomplishment that comes from beating something hard, just look up the cutscenes on youtube. You said you didn't want to deal with hard stuff so you can't tell me that's not good enough.
Last edited by Alhanelem; 12-04-2013 at 09:06 AM.
I posted my opinion way back on the first page of the thread. If you don't have the necessary skill, you don't get the reward.Seriously? 2 pages of discussion to try and get your actual theory on the matter and it turns out you want to tell me I can watch a video on youtube?
I don't know whether to envy you for how simple it must be to live in that head or jump out the nearest window in despair for humanity. What an absolute waste of time. We're done here.
"I wish I knew how Super Mario Bros ended too but I wasn't good enough to get past the final world. Did he defeat king koopa? Did he rescue the princess or was she in another castle? I'll never know."
Granted it was a little bit cryptic, but I figured someone of your intelligence would get the gist of it.
Also, you seem to have anger management issues. I think Michael Jackson said it best when he sang "If you want to make the world a better place take a look at yourself and then make a change."
Once more the entire point of the thread is moot because IT IS BEING CHANGED IN THE FUTURE TO MAKE THE CONTENT EASIER AND MORE ACCESSIBLE TO EVERYONE SO THAT ANYONE MAY ENJOY THE STORY.
All this bickering back and forth boils down to people wanting what they can't have right at this moment.
I'm starting to get a feeling that the "because story!" mantra is the gamers' "because terrorists" or "for the children!"
Really, watching videos of the story is a hell of a lot easier than playing an easy mode or having SE make one. There is no shame in going to watch those videos.
This made me laugh so hard xD Mostly because the Picture of Papalymo, a Thamatugre/BLM tanking bosses reminds me of too many WP runs XD But yeah, this is most likely what would happen :PI have a hard time seeing SE actually make a story instance of Coil meaningful. It'd probably involve Papalymo tanking everything in turn 1-5 at the same time while the player has to kill a random add with 2K HP in 3 minutes or otherwise your group of way overpowered NPCs mysteriously wipes.
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