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Thread: Loot Lockout

  1. #31
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Crystal Tower apparently has a loot lockout so one could feasibly be added to Coil.


    There are no words to express just how vastly frustrating it has been trying to get runs set up when many of the people in our FC have very tight schedules and this is the first content that does not allow us to freely swap people in and out as needed. Doing something with my FC and people I want to spend time with should not be this awful. We would love to learn these fights and welcome the challenge.

    We can't really get PUG members, because gear that they win is essentially gear dropped to the floor as it is not improving our group. To add to that, that is one less FC member that is getting important run practice. It's highly unlikely that we would be able to re-invite the PUG member for future runs if we ever need them to fill a slot again because of the stupid lockout. I wouldn't mind randoms getting gear at all if I could count on their help in the future. It would be great for the community.

    To add to that, we can't even grab members from our planning-to-be-allied FC because they have their own runs to do and taking their members means locking them out of their own runs and their own practice and such.

    Coil just fights us every step of the way and honestly feels like it greatly benefits PUG players over anyone that is dedicated to their FC simply because they have no strong ties to other people and don't have to concern themselves with locking others out of content.

    The difficulty in content needs to be in the content itself, not scheduling to get around an obnoxious mechanic.
    (2)
    Last edited by Estellios; 12-03-2013 at 02:54 AM.

  2. #32
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    ...
    The difficulty in content needs to be in the content itself, not scheduling to get around an obnoxious mechanic.
    I agree with all of what you just said. I find that I actually feel bad asking outside my own FC for "spare" bodies to do runs, well not from /shouts but from asking other LSes that I'm a member of. Mostly because it means that, while I may know all of them and be friends with them, I'm taking someone from their own FC to benefit mine. I also am not fond of the idea that my FC members might not get the drops as a result, have one whm who's there every run and has lost out on 2 drops to non-FC members, the only 2 times we've seen whm drops so far to boot. None of us mind losing to an FC member, or even a non-FC member that is part of a static group with us, but losing to /random folks hurts a bit.

    To that end, I'd hope that any loot-locking happened based not just on clearing the run, but also if you actually got a drop. I was thinking about this whole thing earlier and it seems like it would help ensure the repeated runs of content throughout the week. Eventually everyone in your group(s) would get 1 drop from each turn if you continued to repeat the turn. It would mean that you do each 4 times, and you couldn't guarantee you get the drop you "need" but at least everyone in a group gets a drop, making each turn worth something for everyone, not just for 1 or 2 people a week. After you get 1 drop then your locked out of lotting in that turn for the week.

    Scheduling for us is of course part of the issue as well, I can't imagine how hard it would be for a FC that is larger than ours, or with more people interested in fulltime endgame content. As it is we lose people to PUGs just because they miss a normal run and jump into a PUG to get caught up w/o losing a chance at gear, if we could just go back and redo those turns it would be even better for them as the number of people lotting against them would be reduced.

    Edit: OMG 1000 char limit kills me ...
    (0)

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  3. #33
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Enfarious View Post
    -snip-
    Perhaps if Loot Lockout were done as you described, with loot allowance based on acquisition instead of completion, the item drops could be based on the jobs currently within the run? Say you have no BRDs, the chance of BRD gear dropping would reduce to 0. Might ease the issue of even further increased exploitations. :3

    As for troubles filling up FC groups, I understand that all too well. My FC went from two Coil groups down to one because members kept dropping out to join groups they had vested loyalty into prior to joining us. It left one group gutted, so now we try to shift members around as needed for the existing group to keep them going. The FC doesn't have many that are capable nor willing to do Coil, so we always pull from the LS. It's fine for us since that's how social design has developed our group, but there's such little need for any loyalty to an LS.
    (0)

  4. #34
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryuhkin View Post
    Perhaps if Loot Lockout were done as you described, with loot allowance based on acquisition instead of completion, the item drops could be based on the jobs currently within the run? Say you have no BRDs, the chance of BRD gear dropping would reduce to 0. Might ease the issue of even further increased exploitations. ...
    There's a part of me that wants to endorse the "only gear for jobs in the party drops" idea, then there's part of me that thinks, well I have all 50s and so does alot of my coil group. I'd hate to have to see us all run on every job to get geared. It would get a little trying making party builds that work for our whole group.

    I've been hoping since early in 1.0 for content that really encourages LSes (before FCs existed) to be more unified. I really thought we were going to get that, but so far it hasn't happened. Your spot on though there is little reason to be loyal to a group, getting PUGs to do content actually tends to work out better for people's schedules so why wait for an FC/LS run.
    (1)

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  5. #35
    Player
    jc500's Avatar
    Join Date
    Nov 2013
    Location
    palm beach, FL
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    3
    Character
    Jacin Jc
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    This is a major flaw in the game at the moment. Charging over 150kgil a run is Crazy. Im sure the gil they get is used to sell for real cash to Websites and gold spammers. I believe players that make cash off of this mmopg should be banned. Because the gil is used to profit Square. They are a business and they need subs and profits to make our updates. Lots of Fcs are charging rediculas amounts. I also wish u would ban all the Gil spammers im tired of blacklisting up to 50 names.
    (0)

  6. #36
    Player
    Ryuhkin's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Enfarious View Post
    -snip-
    That idea was more to benefit SE and prolong subs, it'd be more work and kind of annoying to users. :3 It'd help crafty groups prevent the usual, "Oh man, another piece of DRG gear AGAIN?!" ...Not that I'd particularly mind more DRG gear. ;D I actually had one of my LS mates, who was there on trial for the FC, tell me, "Well, no group does Coil when I can that I want to join so I guess I'll take an invite." Gee, thanks for the display of interest and loyalty. FCs right now have that feel--there's almost zero ability to lure people in outside of existing members that might have more of a draw to their friends than other friends do.

    Quote Originally Posted by jc500 View Post
    -snip-
    You might want to check the topic you've posted in, sir.
    (0)

  7. #37
    Player
    am0n's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Jeyza Re
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryuhkin View Post
    FCs right now have that feel--there's almost zero ability to lure people in outside of existing members that might have more of a draw to their friends than other friends do.
    It might just be a different interpretation of what an FC is. To me, FC is a guild of friends/community. To me, LSes are where you go to find your static groups. Maybe the reason you are having a hard time with getting people to join your FC is because they feel the same way I do and would rather join your LS for coil instead of your FC?
    (0)

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