Quote Originally Posted by Estellios View Post
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The difficulty in content needs to be in the content itself, not scheduling to get around an obnoxious mechanic.
I agree with all of what you just said. I find that I actually feel bad asking outside my own FC for "spare" bodies to do runs, well not from /shouts but from asking other LSes that I'm a member of. Mostly because it means that, while I may know all of them and be friends with them, I'm taking someone from their own FC to benefit mine. I also am not fond of the idea that my FC members might not get the drops as a result, have one whm who's there every run and has lost out on 2 drops to non-FC members, the only 2 times we've seen whm drops so far to boot. None of us mind losing to an FC member, or even a non-FC member that is part of a static group with us, but losing to /random folks hurts a bit.

To that end, I'd hope that any loot-locking happened based not just on clearing the run, but also if you actually got a drop. I was thinking about this whole thing earlier and it seems like it would help ensure the repeated runs of content throughout the week. Eventually everyone in your group(s) would get 1 drop from each turn if you continued to repeat the turn. It would mean that you do each 4 times, and you couldn't guarantee you get the drop you "need" but at least everyone in a group gets a drop, making each turn worth something for everyone, not just for 1 or 2 people a week. After you get 1 drop then your locked out of lotting in that turn for the week.

Scheduling for us is of course part of the issue as well, I can't imagine how hard it would be for a FC that is larger than ours, or with more people interested in fulltime endgame content. As it is we lose people to PUGs just because they miss a normal run and jump into a PUG to get caught up w/o losing a chance at gear, if we could just go back and redo those turns it would be even better for them as the number of people lotting against them would be reduced.

Edit: OMG 1000 char limit kills me ...