Results 1 to 10 of 37

Thread: Loot Lockout

Hybrid View

  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    ...
    The difficulty in content needs to be in the content itself, not scheduling to get around an obnoxious mechanic.
    I agree with all of what you just said. I find that I actually feel bad asking outside my own FC for "spare" bodies to do runs, well not from /shouts but from asking other LSes that I'm a member of. Mostly because it means that, while I may know all of them and be friends with them, I'm taking someone from their own FC to benefit mine. I also am not fond of the idea that my FC members might not get the drops as a result, have one whm who's there every run and has lost out on 2 drops to non-FC members, the only 2 times we've seen whm drops so far to boot. None of us mind losing to an FC member, or even a non-FC member that is part of a static group with us, but losing to /random folks hurts a bit.

    To that end, I'd hope that any loot-locking happened based not just on clearing the run, but also if you actually got a drop. I was thinking about this whole thing earlier and it seems like it would help ensure the repeated runs of content throughout the week. Eventually everyone in your group(s) would get 1 drop from each turn if you continued to repeat the turn. It would mean that you do each 4 times, and you couldn't guarantee you get the drop you "need" but at least everyone in a group gets a drop, making each turn worth something for everyone, not just for 1 or 2 people a week. After you get 1 drop then your locked out of lotting in that turn for the week.

    Scheduling for us is of course part of the issue as well, I can't imagine how hard it would be for a FC that is larger than ours, or with more people interested in fulltime endgame content. As it is we lose people to PUGs just because they miss a normal run and jump into a PUG to get caught up w/o losing a chance at gear, if we could just go back and redo those turns it would be even better for them as the number of people lotting against them would be reduced.

    Edit: OMG 1000 char limit kills me ...
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  2. #2
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Enfarious View Post
    -snip-
    Perhaps if Loot Lockout were done as you described, with loot allowance based on acquisition instead of completion, the item drops could be based on the jobs currently within the run? Say you have no BRDs, the chance of BRD gear dropping would reduce to 0. Might ease the issue of even further increased exploitations. :3

    As for troubles filling up FC groups, I understand that all too well. My FC went from two Coil groups down to one because members kept dropping out to join groups they had vested loyalty into prior to joining us. It left one group gutted, so now we try to shift members around as needed for the existing group to keep them going. The FC doesn't have many that are capable nor willing to do Coil, so we always pull from the LS. It's fine for us since that's how social design has developed our group, but there's such little need for any loyalty to an LS.
    (0)

  3. #3
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryuhkin View Post
    Perhaps if Loot Lockout were done as you described, with loot allowance based on acquisition instead of completion, the item drops could be based on the jobs currently within the run? Say you have no BRDs, the chance of BRD gear dropping would reduce to 0. Might ease the issue of even further increased exploitations. ...
    There's a part of me that wants to endorse the "only gear for jobs in the party drops" idea, then there's part of me that thinks, well I have all 50s and so does alot of my coil group. I'd hate to have to see us all run on every job to get geared. It would get a little trying making party builds that work for our whole group.

    I've been hoping since early in 1.0 for content that really encourages LSes (before FCs existed) to be more unified. I really thought we were going to get that, but so far it hasn't happened. Your spot on though there is little reason to be loyal to a group, getting PUGs to do content actually tends to work out better for people's schedules so why wait for an FC/LS run.
    (1)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;