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Thread: Loot Lockout

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  1. #1
    Player
    am0n's Avatar
    Join Date
    Oct 2013
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    230
    Character
    Jeyza Re
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ryuhkin View Post
    FCs right now have that feel--there's almost zero ability to lure people in outside of existing members that might have more of a draw to their friends than other friends do.
    It might just be a different interpretation of what an FC is. To me, FC is a guild of friends/community. To me, LSes are where you go to find your static groups. Maybe the reason you are having a hard time with getting people to join your FC is because they feel the same way I do and would rather join your LS for coil instead of your FC?
    (0)

  2. #2
    Player
    Kayko's Avatar
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    Aug 2013
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    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    At this point, with 2.1 being only a few weeks out, I think the lockout system needs to be dropped honestly or at the very least, reworked to allow a couple or few runs per week (perhaps 2 or 3 Job lockouts, not a single character lockouts)

    There are a few reasons for why I think this.
    1) People need to clear turn 5 before 2.3 comes out else too many people will get stuck in "old content" that is basically a ghost town finding less and less people to be able to make attempts with (try to get a story 8 man together or even chimera at even this point)
    2) In that time with the Myth cap being at 450, everyone is going to have full i90 without much of any trouble anyways.
    3) as included above, if people want to funnel gear to one Job, so be it, they have to do it for 9 other jobs still and will most likely want to play more to get to that point (thus being more active and the servers continue to be lively)
    4) We have access to 9 different jobs, but can only really play one of them per week.. <-- bad design IMO
    5) If people want to pay to be carried? Then honestly, so what? If that makes them happy and finds the game fun still, isn't that the point of a game?
    6) I believe far more people then most expect would use this as a tool to help fill spots of missing groups, not just carry people through the content.

    I'm ok with the lockout being the way it is for the current patch and going forward for each "progression" patch, but this single character lockout during the off "vanity" patches is going to get boring very quickly and I think that far more people will get bored well before 2.2 comes out.
    (0)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

  3. #3
    Player
    Ryuhkin's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kayko View Post
    -snip-
    I agree with the concept behind lockouts as boredom will come much more readily to the more vocal players--usually those clearing T4/T5 on a weekly basis even now. Once the idea of challenge has been reduced to a paltry amount for the fights as they're used to the mechanics and their team, the only reward left is in the gear to attain. Once that's acquired, the reason for doing Coil diminishes drastically. A Loot Lockout prevents rapid gear acquisition from spamming runs, but enables Free Companies to forge the environment every guild should have--help and be helped, not to tally favor, but to share the enjoyment with your friends and comrades. I feel that this will benefit the idea of helping out on lowbie dungeons, story quest fights, and A Relic Reborn fights such as Chimera and Hydra as well. ^^
    (1)

  4. #4
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Loot lockout only encourages carries and sells though. Players are going to create a sense of gain from running a dungeon or raid and if they are not able to get loot, getting gil from others by selling runs is a way to supplement this gain.

    On the flip side, a group could just run the dungeon 8 times per week with one person taking every item each run ensuring the maximum amount of loot will be gained in the shortest amount of time among multiple jobs per player giving them much more flexibility when it comes to each turn over a group distributing loot in the intended fashion.


    I really do think that at least in off progression patches that the character limit gets removed for something like I described above. I have to believe that more will use it properly then abuse it. Or, how about 40K seals to reset your raid lockout once per week? Only can buy one each week and vanishes on Monday so you can't save them up. At least some option to be able to run with other people. Something like that could be easily removed from the vendor during progression patches and wouldn't harm the gating during these times.
    (0)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

  5. #5
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Are people somehow deluded? Raid lockout is a common thing in ANY MMORPG...this doesn't need to be changed or fixed. What needs to be fixed is the absurdity of RNG when it comes to loot in Coil. A total of 8 items per week max for an 8 man group while each of those items has a shared loot table with 7/8 other items...THAT is something that needs to be fixed.

    They should have just made Turn 3 a Turn with an actual Boss, put 2 more chests there and redistribute the loot among those 2 chests to give each chest a max of 6 items possible to drop in all Turns...

    A fu**ing 11-13% chance to get your desired item ONCE a week is just mindnumbingly stupid.
    (3)

  6. #6
    Player
    Ryuhkin's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kayko View Post
    -snip-
    Loot Lockout is not without disadvantages, surely, but even as things stand right now carries/sells are being done. This has many more advantages in giving purpose to Free Companies and being able to run with friends. There are many, many people who feel that sharing the experience and seeing their friends get items is just as important, if not more, than it is for their own character. If you can help your FC friends out, all the better! The idea with the loot lock is that if the boss is downed, you don't get any more loot from it that week even if you received nothing. So that'd keep gear/content gating at a relative level as it is now.

    Quote Originally Posted by TirionCrey View Post
    -snip-
    Other MMORPGs don't revolve around the Armory System, and as thus encourage leveling alts. Other MMORPGs don't tie raids to story completion requirement, which involves much more time and effort than simply level/gear grinding. Other MMORPGs either don't allow or don't encourage leveling all classes on one character. Loot acquisition can be augmented through mythology gain each week, as they don't want everyone to max out so suddenly. :3
    (0)

  7. #7
    Player
    TirionCrey's Avatar
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    Mar 2011
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    Limsa Lominsa
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    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Ryuhkin View Post
    Loot Lockout is not without disadvantages, surely, but even as things stand right now carries/sells are being done. This has many more advantages in giving purpose to Free Companies and being able to run with friends. There are many, many people who feel that sharing the experience and seeing their friends get items is just as important, if not more, than it is for their own character. If you can help your FC friends out, all the better! The idea with the loot lock is that if the boss is downed, you don't get any more loot from it that week even if you received nothing. So that'd keep gear/content gating at a relative level as it is now.
    While I agree on the helping friends aspect I can tell you what a loot lockout would do to my Coil group. 7 of us would lvl alts with the exact same Job as it's main they have right now for Coil. Enter Turn 1 with 1 Main and the 7 alts. Beat T1, give both items to whoever is on his main not alt character. Exit. Reenter with 2 Mains and give the 2nd Main both items. Exit. Reenter with 3 Mains and give 3rd main both items etc etc...

    Thanks but I wouldn't want this to happen...
    (1)

  8. #8
    Player
    Ryuhkin's Avatar
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    Aug 2013
    Location
    Gridania
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    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by TirionCrey View Post
    -snip-
    That'd definitely be a way to abuse it as well--like I said, it isn't without disadvantages. It all depends on your FC though. Hardcore FCs will do everything they can to squeeze a mile out of each inch. Casualcore FCs, the overall vast majority, will actually be able to grow and support each other rather than keep things to a static group with that clique feel. I sincerely believe the advantages will outweigh the disadvantages, and people will feel more picky about their FCs with the people and ideologies.
    (1)

  9. #9
    Player
    HiliteOrin's Avatar
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    Aug 2013
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    52
    Character
    Hilite Orin
    World
    Goblin
    Main Class
    Scholar Lv 80
    Quote Originally Posted by TirionCrey View Post
    -snip-
    I agree with Ryuhkin on this one. The vast majority of FCs would not do what you are describing here. Your situation also would be a benefit to SE, because it would keep some players playing by spending time leveling/gearing up alts that they otherwise wouldn't have.

    Additionally, the fact remains that each character is still limited to one chance at two pieces of loot per turn per week. It's just that in the current system, people are also locked completely out of the turn. In a loot lockout system, though, people still only get one chance at loot per week per character while still being able to go back and help other FC members who had to sit out for whatever reason. The benefits far outweigh any disadvantages in my opinion.
    (1)

  10. #10
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
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    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    I am quite sure the lockout is just a temporary measure to make sure the delta between high end characters and low end ones is not too big, too soon. I think they'll remove it once new content and higher gear becomes available.
    (0)

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