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Thread: Loot Lockout

  1. #21
    Player
    Nosiahk's Avatar
    Join Date
    May 2012
    Posts
    145
    Character
    Teepo Egoist
    World
    Hyperion
    Main Class
    Marauder Lv 50
    There isn't really a point to be in a huge FC imho. No content out there now or even in 2.1 (CT) beside "housing" (if you want to call that content lol) need more than 8 players. And if you think about it, SE is probably only making the lockout temporarily until maybe they add more content to coil.
    (0)

  2. #22
    Player
    Reyki's Avatar
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    Aug 2013
    Posts
    93
    Character
    Tatsuya Nekomiya
    World
    Moogle
    Main Class
    Pugilist Lv 50
    i hope they'll change their lock out system soon ; and dunno why ppl are crying about selling runs , do u know that u only have a CHANCE to loot something ? if ppl are selling titan , it's because 1)it's easy and 2)u have 100% chance to get a relic weapon after unlike BC ( plus the fact that only turn 1 and maybe turn 2 will be sellable) . Also ppl won't sell them until they have a full allagan set , and it'll take a while ( for now only super lucky guys are in full allagan , not my case , in a month , i drop 0 allagan gear ^^' ).... .
    Also it's better to everyone to get gear to be able to clear T4 and T5 ,because , frankly both of them aren't that hard if u're geared .
    (0)
    FR

  3. #23
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Guevara View Post
    Don't get me wrong. I totally agree with you on this. I was just saying that the lockout in place at the moment, could be lifted on 2.2 (tbn: just my understanding of things, nothing ever officially said).

    Of course if they place a loot lockout earlier instead, is even better, as long as they remove that as well once new content/higher iLV gear comes out.
    I'm all for overall lockout removal once higher iLvl gear is released too, given it'll help encourage use of the vanity system. :3
    (0)

  4. #24
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    I still think the lockout system in this game is a dated system for how the Job system works. It's time for a change from every other MMO out there.

    We have 9 available combat jobs that share a single character lock out? Whats the point of the job system? So you can run around in circles while different gear and have the same name? Tons of fun!

    Think of it this way, if they didn't screw up Tower in the first place, it was to be released at launch along with the first 5 turns of Coil. The difficulty of Coil was artificially increased due to the lack of a tier of gear and with it, more people to this point would have cleared Coil. This would have without question changed the rate at which BG along with many others first took down Turn 5.

    Selling/buying runs part... Why do you people care? Perhaps those people that are buying the runs enjoy doing that. I'm sure buying a run is much more fun for some people then standing around for hours in /shout chat. It's a game, let players play how they want, that keeps them subbed or oh noes, they "Ebay" those characters which any way it's done, it doesn't affect the vast majority of the rest of the player base. I still strongly believe that most groups would opt for selling runs with a loot lockout vs a multiple job lockout. If you have a chance at nothing other then a repair bill, people will less likely assist others. Take a look at your own FC's, when someone asks to do WP or AK, does everyone else chime in to say they will help? or do the people that still need Tomes or something the ones that chime in? and even those you get some gil back to cover repairs. You think a loot lockout is going to result in anything different?
    (0)

  5. #25
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kayko View Post
    ...Take a look at your own FC's, when someone asks to do WP or AK, does everyone else chime in to say they will help? or do the people that still need Tomes or something the ones that chime in? and even those you get some gil back to cover repairs. You think a loot lockout is going to result in anything different?
    My FC (and LS!) is brilliant with this, actually. Sure like every group we have a few that are like this, but most as long as they have time will always contribute towards the happiness and success of their comrades and to the group as a whole. I am extremely proud of them.
    (0)

  6. #26
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Too easy to exploit.

    All you need is 7 people who don't need gear anymore or 7 people to make alts and you can do a 1 hour loot run for 1 person where they get every drop from turn 1 to 5 no matter what drops and this can be repeated infinitely.
    (0)

  7. #27
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Aureliami View Post
    Too easy to exploit.

    All you need is 7 people who don't need gear anymore or 7 people to make alts and you can do a 1 hour loot run for 1 person where they get every drop from turn 1 to 5 no matter what drops and this can be repeated infinitely.
    HiliteOrin already adequately covered this on Page 2. Basically, the few who are capable of actually doing this (and who might otherwise quit due to lack of things to do) will play for a bit longer gearing up jobs and alts they otherwise would not have. It's still a benefit to SE.
    (0)

  8. #28
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I think this is a great idea, it would help to build community and help to keep down the forming of cliques within FCs.

    Of course there is the potential for selling runs, but this is going to happen anyway (apparently is already even) once groups have all the drops from Turn 1 they will sell the drops when they have to go each week. This will continue for all turns until they stop running coil, which of course won't happen since they can still sell the drops even after they have them all. So selling runs is no reason not to implement loot lockouts.

    Actually it's the opposite, by implementing loot lockouts instead of character lockouts you will see FC members willing to redo runs to help other FC groups along the way, it will mean that FC members who can't fit into a static can still get FC runs, no more buying them, and the loot will go to them anyway. This potentially reduces the number of people buying runs, and in turn cuts into sellers market.

    In the end, I'm all for this, as I would be happy to help people clear turns I've got done, if only to hone my own skills a little more.
    (2)

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  9. #29
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aureliami View Post
    Too easy to exploit.

    All you need is 7 people who don't need gear anymore or 7 people to make alts and you can do a 1 hour loot run for 1 person where they get every drop from turn 1 to 5 no matter what drops and this can be repeated infinitely.
    Unless of course entry required that you are on the proper turn, like to get into chimera/hydra requires that someone with the quest take you in.
    Making enough alts and getting them all to coil that you could fully gear a person in 1 week would be at best incredibly difficult (and by difficult I mean absurdly time consuming and require that the RNG played in your favor ALWAYS), considering you can't guarantee which drops you get.
    To make an alt, get it all the way to coil, do all 5 turns, then do it again would be absurd. Which is not to say people won't do it, but let's consider the following:

    If you need 3 turn 1 drops you need a minimum of 3 people to take you in, considering the nature of things, lets be nice and say you get 20% (it's actually closer to 18% iirc) chance on each and it "actually" works out that way. You will need 15 "alts" to take you into turn 1 to get all 3 of your drops. The odds that you actually get those 3 drops in 15 runs is terrible. Repeat this for all turns, your looking at (assuming 10 minutes a turn avg.) 750 minutes, 12.5 hours of non-stop coil turns 1~5 using 15 alts to take you in, and perfect drop rates.

    Factor in the time needed to grind your alts to 50, get through the entire story line, and all the other hoopla, would this really be a worthwhile endeavor for anyone?

    And this:
    Quote Originally Posted by HiliteOrin View Post
    Additionally, the fact remains that each character is still limited to one chance at two pieces of loot per turn per week.
    If you can't lot you can't get it anyway, your locked out of any drops for turns that you have already completed, so even if everyone else passes the loot you don't get it.
    Can everyone get 2 drops per turn by using alts, yes, but it's only 2 per turn per person, so you can't "fully" gear a single person in a day, or week even.
    (1)
    Last edited by Enfarious; 12-03-2013 at 02:27 AM.

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  10. #30
    Player
    Ryuhkin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    114
    Character
    Ryuhkin Naringo
    World
    Excalibur
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Enfarious View Post
    -snip-
    Brilliantly stated. I wish I could 'Like' more than once per post. >_>; There are undoubtedly groups that could abuse this, who could and would take all of the time and effort into maximizing all of those alternate characters and jobs. As you noted, it surely wouldn't be done in a week, so benefit to SE still based on subscription fees. The vast majority also benefit since there'll be a reason for supportive FCs--helping one another out in times of need rather than only for greed. With larger FCs supported by how things work, more people will be willing to join one rather than go solo/PUG and, well, improvements all around.
    (0)

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