Quote Originally Posted by farkinbastages View Post
Also, something I haven't seen mentioned yet, but Benediction. Sometimes when you cast it at critical HP, the delay is still atrocious and the person you cast it on dies anyways. The reason it is set at INSTANT and you can cast on the move, is so that you can cure them up at THAT SECOND. I'm not talking like the player is at 10 HP or anything, I've seen the person at over a quarter HP and s/he still dies before the benny registers? Can we fix that please?
This should be addressed for all instant cast actions, make the effect take place at the start of the animation rather than when it ends. How many Hallowed Grounds have I hit only to die midway through the animation ... what's the point of an "Oh Shit" button if hitting it has a delay of 2 seconds.