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Thread: 2.1 and us

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  1. #1
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Blacksoul23 View Post
    Why we should get the relic weapon for the our job because it dont have a speacial ability or Weapon skills because I see Relic weapon pointless please whats the plan for them
    It doesn't have any unique abilities, no. What it does have is the highest magic damage (which is the biggest factor in how much your cures and dps do), highest MND (2nd biggest factor) and highest VIT (gives you more HP which is always nice).

    As for 'plans' we simply don't know yet. Yoshi-P has stated that they kept gear stats very simple when launching the game to maintain balance, but that it was possible in the future that weapons could have more unique effects.
    (0)

  2. #2
    Player
    RaijinkenXIII's Avatar
    Join Date
    Oct 2013
    Location
    Lavender Beds
    Posts
    73
    Character
    Raijinken Yggdrasil
    World
    Ultros
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Daenerys_Sedai View Post
    WHM:
    - reworking of Cure III (yalm+ hopefully but wouldn't mind a potency increase)
    - maybe a buff of Raise?

    SCH:
    - Pets stay in Steady
    - Selene Buff
    I remember them saying they will be fixing the vulnerability issue with the animation on Raise, Resurrection and any limit break that resurrects so I guess that can be considered a buff?

    Personally, I would like to see Cure III have more range and perhaps a slight increase in healing potency because right now, I find it only useful when the party is stacking but perhaps that was what the development team had intended it for...

    Besides that, I don't think the White Mage will see any other changes.
    (0)

  3. #3
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by RaijinkenXIII View Post
    Personally, I would like to see Cure III have more range and perhaps a slight increase in healing potency because right now, I find it only useful when the party is stacking but perhaps that was what the development team had intended it for...
    It's pretty obvious it's intended for stacking not wide-range usage. Maybe also "It cures the tank and the melee too!"
    It just doesn't really do the latter because the range is so tight, though.
    (0)

  4. #4
    Player
    farkinbastages's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Farkin Bastage
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Daenerys_Sedai, I just can't get over your name lol. awesome reference, aes sedai. And YES! I'm tired of Cure III being bashed, because it really acts in place of benny when benny is on cooldown on those WP speedruns...but that is not its intended use. 4y as an AOE?? Come on SE, with all the hate you make us generate, at least give us a good AOE heal on top of Medica II....especicially since it generates such low hate, and we get a free one 15% of the time!
    (0)

  5. #5
    Player
    Belzeboss9's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Manwe Sulimo
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    With the fairy macros, I dont expect too see any changes for SCH. But I would to! not buffs but changes.
    (0)

  6. #6
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I am pretty sure in the live letter 10 that they said they would be "re-working" all classes cross-class abilities becasue many Jobs have useless abilities...hopefully they do this and things get better.
    (4)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  7. #7
    Player
    BrodyAlgana's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Brody Algana
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    I wouldnt mind seeing an addition to either or both healing classes of being able to heal yourself when you heal someone else (maybe not the same amount). I have always liked those spells. Someone told me well, its kinda like Medica. NO.. not an AOE spell, that heals everyone in ranged, but a spell that when targeted on someone else heals you too, even if they are maxx range away. Just a nice addition it would be.
    (0)

  8. #8
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Not much to change, they got the balance of WHM and SCH pretty much spot on and nobody would really want to see that skewed one way or the other.

    I'd like to see a proactive heal which goes off when your target falls below a certain %HP and perhaps make Selene more focused on support, maybe sacrifice some of her healing ability for some more useful support skills.
    (0)

  9. #9
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Biggest thing I think would be seeing some of the lamer mechanics made more appealing... So that's Cure 3 and Selene.

    Raise's delay being less horrifying would be good too.
    (0)

  10. #10
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Apart from Fairy macro (thank god!) I hope no change for SCH, really like it how it is
    (0)

    Larek Darkholme @ Ragnarok

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