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Thread: 2.1 and us

  1. #21
    Player
    farkinbastages's Avatar
    Join Date
    Oct 2013
    Posts
    12
    Character
    Farkin Bastage
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Also, something I haven't seen mentioned yet, but Benediction. Sometimes when you cast it at critical HP, the delay is still atrocious and the person you cast it on dies anyways. The reason it is set at INSTANT and you can cast on the move, is so that you can cure them up at THAT SECOND. I'm not talking like the player is at 10 HP or anything, I've seen the person at over a quarter HP and s/he still dies before the benny registers? Can we fix that please?
    (3)

  2. #22
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Pet macros and Raise invulnerability were addressed, and are coming. I wish (hope) they would do away with the tractor effect, it's annoying getting a raise mid-fight and finding yourself clear across the arena. This fix may help with when you are moved into an AoE or w/e, but if you just didn't move and have to go through a 5 second loading screen you could raise without the need for invuln.

    Cure III could stand to be reworked (really just a range increase, 4y isn't far enough for most encounters to be worthwhile, most bosses all members are further apart than that to deal with AoE mechincs) and renamed > Curaga, Keep the Cure spell chain single targets with increasing potency, A curaga chain of targeted AoE heals, the medica chain as self-targeted AoE heals.
    In any event none of the healers I do stuff with spend any time on Cure III, and any action that is more or less unused needs to be fixed.

    Whm enmity generation is brutal too, I've actually told Whms to just let the sch heal, or in 2x Whm groups 1 heal 1 regen/stoneskin and flip-flop for hate control early in the encounter. No other job, except maybe overzealous DDs that pop all CDs and land a first hit (bards i'm looking at you) before I actually pull a thing, have issues with hate control like Whms.

    Beyond that I think that Sch and Whm actually came out of the gate in pretty good states, pet mechanics were(are) a little dicey, but 90% functional classes with nearly every ability being useful is better than most roles ended up.
    (0)

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  3. #23
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by farkinbastages View Post
    Also, something I haven't seen mentioned yet, but Benediction. Sometimes when you cast it at critical HP, the delay is still atrocious and the person you cast it on dies anyways. The reason it is set at INSTANT and you can cast on the move, is so that you can cure them up at THAT SECOND. I'm not talking like the player is at 10 HP or anything, I've seen the person at over a quarter HP and s/he still dies before the benny registers? Can we fix that please?
    This should be addressed for all instant cast actions, make the effect take place at the start of the animation rather than when it ends. How many Hallowed Grounds have I hit only to die midway through the animation ... what's the point of an "Oh Shit" button if hitting it has a delay of 2 seconds.
    (2)

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  4. #24
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    The spoon is a lie. There is no whm aggro issue. Granted there is often an issue with tanks not using any cd´s or dd´s not moving out of voidzones but thats not the whm ´s fault. Even Seline will draw aggro then.
    (0)

  5. #25
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by sharazisspecial View Post
    People dying mid raise is frustrating and completely out of my control.
    It can be annoying, yes. I mostly view it as an extra thing to take into consideration when you rez someone + they need to time when they rez. You don't want to rez someone into plumes on say, Ifrit, but if they're smart (and you communicate if not a pug) they can delay when they accept the rez until it's safe. The buff lasts a full minute (the time it takes for Titan HM to do a full rotation, interestingly enough).

    In battle rez is so easy with Swiftcast around that there has to be something to balance it out. Requiring a bit of judgement/knowledge on the person doing the rezzing (where to stand/when to rez) and the person getting rezzed (knowing the fight to know when not to rez right away) is a decent compromise.
    (0)

  6. #26
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    I wish they'd just rework Cure III entirely. Heck even if they turned it into a Chain Lightning type heal entirely and that it jumps 7yalms between each member or something.
    (0)

  7. #27
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Vortok View Post
    It can be annoying, yes. I mostly view it as an extra thing to take into consideration when you rez someone + they need to time when they rez. You don't want to rez someone into plumes on say, Ifrit, but if they're smart (and you communicate if not a pug) they can delay when they accept the rez until it's safe. The buff lasts a full minute (the time it takes for Titan HM to do a full rotation, interestingly enough).

    In battle rez is so easy with Swiftcast around that there has to be something to balance it out. Requiring a bit of judgement/knowledge on the person doing the rezzing (where to stand/when to rez) and the person getting rezzed (knowing the fight to know when not to rez right away) is a decent compromise.
    Weakness debuff,mana and dps lost while dead is the compromise. The person dead would still need to be ressed in a safe spot with the current planned changes .
    (0)
    Last edited by sharazisspecial; 12-04-2013 at 12:54 AM.

  8. #28
    Player
    HiliteOrin's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Hilite Orin
    World
    Goblin
    Main Class
    Scholar Lv 80
    The ability macro pet abilities is too awesome for words and is one of the many things I'm looking forward to about 2.1. It should fix so many annoying issues, leaving us SCHs (and SMNs) with only a few minor pet AI gripes to be sorted out going into the future.
    (0)

  9. #29
    Player
    Aphrini's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    108
    Character
    Aphrini Vanadette
    World
    Exodus
    Main Class
    Conjurer Lv 80
    Re-Raise <Can I have it?> I mean...really, it would be soo, soo, nice to have this again a fave from FFXI days and even in this game wasn't it?
    (0)

  10. #30
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Enfarious View Post
    This should be addressed for all instant cast actions, make the effect take place at the start of the animation rather than when it ends. How many Hallowed Grounds have I hit only to die midway through the animation ... what's the point of an "Oh Shit" button if hitting it has a delay of 2 seconds.
    Not even the biggest issue. Lustrate as the same issue (also note that it takes your stack in front of the animation, but heals behind the animation).

    Adlo/Succor has a near 1-2 second delay of SHIELD ACTIVATION. Therefore, you can never pre-emptively cast it vs. any boss skill that has <2s cast time. You need almost perfect timing against Twintania to properly shield against DS. More often than not, you rely on a "feel" for when the skill is coming rather than waiting for the cast to come.
    (0)

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