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Thread: Myth Caps

  1. #61
    Player
    Hanabira's Avatar
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    Hanabira Asashi
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    Quote Originally Posted by Lurkios View Post
    And what reason is there to differentiate between a player who plays for 10 hours every week and one who plays for 20 hours every other?
    I work a full time job, im working on a masters degree where im always knee deep in papers, i keep a social life and a family life.. yet i still have time to cap myths and run my coil static a few times a week. If you have 10 hours a week, you cant realistically expect to be as geared as someone who can give more time to it. Any system who allows someone who can play 1 hour a day to be remotely as geared as someone who plays 8 a day is a failure imo because there is no reason to put in any effort outside of that 1 hour.
    (3)

  2. #62
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    FelisC's Avatar
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    Felis Catus
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    Quote Originally Posted by Lurkios View Post
    And what reason is there to differentiate between a player who plays for 10 hours every week and one who plays for 20 hours every other?
    Decreased player interaction with the game is the issue. The further spread out these times are, the more fragmented the playerbase becomes.

    I think we all see the wisdom in SOME time-based delineation and it must be set somewhere. If it was increased to a monthly cap, there would still be players who would want it stretched because of their own commitments/obligations that prevent them from reaching it in that time period. A week to reach the cap is not restrictive to the vast majority of players.
    (2)

  3. #63
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    Andevom's Avatar
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    Andevom Vonskivaux
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    I don't have an issue with the caps being rolled over into the next week. Just like someone who can effectively level a craft from 1-50 super fast using stocked up leve allowances, so should a player be able to stock up on tome chances.

    The adjustment wouldn't be that necessary if players didn't flat out refuse to do content with those that don't have the same nice shiny things they do. I can't tell you how many AK runs I've "joined in progress" because someone left due to some of the party members not having a relic weapon.
    (0)

  4. #64
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    Mitski's Avatar
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    Mitski Zahard
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    Quote Originally Posted by Hanabira View Post
    it makes perfect sense.. the OP suggests making the rollover keep up to 2000 points.. that means you can cancel your sub for months, resub for a couple of days, burn 13 minute WP and have the same number of myth items as someone who was playing the whole time. thats just silly.
    Un-sub/re-sub issue was discussed previously on this page, and there are several good solutions; suspended accumulation for inactive accounts and lowering the cap to a more reasonable amount than 2000 (3-4 weeks worth of points).

    Switching to a levequest-style system wouldn't hurt anyone, but it would benefit many.
    (1)

  5. #65
    Player
    Hanabira's Avatar
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    Hanabira Asashi
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    Quote Originally Posted by Mitski View Post
    Un-sub/re-sub issue was discussed previously on this page, and there are several good solutions; suspended accumulation for inactive accounts and lowering the cap to a more reasonable amount than 2000 (3-4 weeks worth of points).

    Switching to a levequest-style system wouldn't hurt anyone, but it would benefit many.
    what would be the point though, if you dont have time to play, you dont have time to play. leve system hardly equates to making it easier for people to earn ilvl90 gear in ilvl55 content.

    But seriously though, why should people who actually have time to play not be able to make any more progress than someone who doesn't?
    (1)

  6. #66
    Player
    Lurkios's Avatar
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    Lyli Hanabira
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    Sargatanas
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    Quote Originally Posted by Hanabira View Post
    I work a full time job, im working on a masters degree where im always knee deep in papers, i keep a social life and a family life.. yet i still have time to cap myths and run my coil static a few times a week. If you have 10 hours a week, you cant realistically expect to be as geared as someone who can give more time to it. Any system who allows someone who can play 1 hour a day to be remotely as geared as someone who plays 8 a day is a failure imo because there is no reason to put in any effort outside of that 1 hour.
    That's all good and well... also entirely irrelevant to the conversation, but OK. We're not talking about more or less time spent, every example given has represented an equal amount of time on either side, only the spread changes. It's good that you have your life in order though, keep it up.

    Quote Originally Posted by FelisC View Post
    Decreased player interaction with the game is the issue. The further spread out these times are, the more fragmented the playerbase becomes.
    The proposed roleover system does not change the amount of interaction required to achieve the same goal one or the other at all. There is no "decreased player interaction with the game". And it is true that the system would allow someone to log in for a few days a month and run WP 40 times to get their tomes instead of a few hours a week running it 10 times, I honestly don't see anyone majorly changing their existing playing habits because of this possibility. And don't forget, the more regular players also have their weekly shots at coil and the gear that drops from there, which the rest of us miss out on as well.

    Quote Originally Posted by Hanabira View Post
    what would be the point though, if you dont have time to play, you dont have time to play.
    Oh come now, you know better than that. With that full time job, masters degree that keeps you knee deep in papers, social life and family there has not been one single time you had to ask for an extension or a rain check? Not having time to play today doesn't mean you can't tomorrow.
    (0)
    Last edited by Lurkios; 12-03-2013 at 06:05 AM.

  7. #67
    Player
    Andevom's Avatar
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    Andevom Vonskivaux
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    Quote Originally Posted by Hanabira View Post
    But seriously though, why should people who actually have time to play not be able to make any more progress than someone who doesn't?
    Because we're all paying the same price to play?
    (0)

  8. #68
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    PallasLloyd's Avatar
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    Lloyd Inhert
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    Quote Originally Posted by Hanabira View Post
    But seriously though, why should people who actually have time to play not be able to make any more progress than someone who doesn't?
    I think Yoshi's reasoning was along the lines of something like "People who only play one hour a week will get discouraged that they're not at the same progress as someone who played 10 hours a week." Why he thinks that's a problem was never explained though.

    But the solution is to make sure no one can progress further than that hypothetical slowest progressing casual player who will become so distraught over the prospect of having to actually spend time playing the game to progress that they quit altogether.
    (0)

  9. #69
    Player
    Hanabira's Avatar
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    Hanabira Asashi
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    So you dont think anyone would be discouraged because they have tons of time to play but cant progress because this guy doesnt have time for a MMO? thats not a solution at all. sooner or later people realize that their extra time is wasted and they quit. we already have plenty of people who say they log in to cap and thats it for the week because the game is designed not to have to spend any time. a proper solution is some kind of middle ground where people who have no time can get good gear, but people who have the time should always have something to work towards and they dont. theres a difference between limiting to slow down the rate of which people blow through content, and limiting people because of other people's time.

    Because we're all paying the same price to play?
    What does this have to do with anything? We all pay the same price so we should be able to progress as much as we want without being limited by other people. If i go to an all you can eat buffet, should i only be allowed to eat a small salad because thats all the skinny vegan chick ate? but we paid the same price!
    (2)
    Last edited by Hanabira; 12-03-2013 at 06:01 AM.

  10. #70
    Player
    Mitski's Avatar
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    Mitski Zahard
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    Quote Originally Posted by Hanabira View Post
    Any system who allows someone who can play 1 hour a day to be remotely as geared as someone who plays 8 a day is a failure imo because there is no reason to put in any effort outside of that 1 hour.
    NO ONE IS SUGGESTING THAT SE REDUCE THE AMOUNT OF TIME OR EFFORT REQUIRED.

    Please stop making irrelevant comparisons. Even if your comparison was relevant, it wouldn't be accurate because you've assumed that the only motivation to play is to acquire gear. For many players, gear is simply a means to an end.

    Quote Originally Posted by FelisC View Post
    *SNIP*.
    I can understand your reasoning in extreme cases, but I think there is room to expand the cap before destabilizing the community . If done correctly, it may actually improve the community by enticing new players to start playing.
    (0)
    Last edited by Mitski; 12-03-2013 at 06:16 AM.

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