

I misunderstood, I thought you meant the did this sometime back in 1.xx as well as the transition to 2.0.This was covered by Yoshi-p quite a while back so I don't remember where the original post is, but I'll try to summarize as best I can.
In 1.0 arrows had to be purchased. Each had a price. They would balance the cost of that against the price of the body piece for the comparable level of gear to a given arrow. So lets say the arrow cost 1/100 the cost of the body piece. This was how they balanced the prices. When they removed arrows from the game they essentially removed all items that cost that little from the game. To compensate they reduce the gil players had in 1.0 to 10% of it's previous value. So a player with 10,000,000 gil entered 2.0 with 1,000,000 instead. They told us this retained full buying power since the entire economy was dropped in price the same way. So now that we are in 2.0 it would require balancing the entire economy once more if we wanted to add ammo back to the game. This is why it will never happen. Ever.
You should have bought an authenticator.....
Your tears feed me....



Thanks! Happy to see ammo gone. Adding tedium for the sake of tedium seems pretty lame. Also, everyone running around with paralyze arrows/runes/oils seems pretty effing retarded as well.

While were at it... a tackle box for fishing to store baits and lures at the very least, maybe add stats. Not sure why they didn't get an offhand in the first place.
So if it happens to "x", it must happen to "y", "z", etc.? I remember when I used to play Ragnarok Online, Archers were able to make arrows from mats and sell them for a good amount of money. Also, there were Alchemists and Blacksmiths (Merchant Class) in charge of creating pots and refining weapons. It was refreshing and fun at the same time because it gave you something to do in-game rather than endlessly grind for exp or fighting over end-game drama. The overpricing factor was not a strong one since most NPCs were able to sell basic arrows and quivers. Regardless of this issue, people used to buy arrows and quivers from other players at fair prices. My 2 cents would be that instead of making archers able to create arrows and quivers, let carpenters or other crafting class take care of it. Even so, it's not going to work properly since bards are stuck with one weapon (which is folly in my opinion) instead of swapping weapons (instruments for songs, bows for single/AoE damage skills.)
Since this is not going to happen, I always go back to previous games and enjoy the mechanics rather than bashing against FFXIV mechanics.

You can't take just one dps class and give them limited ammo, and the rest continue to fight unlimited. Archer/bard would have to have an alternative weapon. The way they could do this is make bows available to every class as an alternative weapon, and allow two swappable weapon options. But the archery class would have it considerably buffed.

Angons, Tomahawks, those little throwing disks that I can't remember the name, and best of all, when Plds use shield toss they have to drop their sword and restart A Relic Reborn.Maybe we should make every white mage heal use up a consumable reagent as well =p (or blm nuke). I'm sure we can come up with a ridiculous money sink for melee jobs as well. (This is sarcasm for those who have trouble telling things like that. Consumable arrows is a dumb idea.)
All kidding aside, I like the idea of C/D related expendable ammo. I'd like ammo even if it was required by every shot, but I like it how it is now too. Basically Idc either way.
I'd much rather see them add quivers for our ranged slot. They could enhance abilities in some way, add additional effects or just simply add stats. (Current game, "stats" would be the easiest to add).
- Basic ones (like all other gear) could be crafted. Yay economy!
- Better ones could come from dungeons or raids.
- They would be an equipable, non-consumable item, meaning you get it once and keep it. Or turn it into that spiffy fire materia IV you've always wanted.
- They would go into your offhand armory chest, making inventory management a non issue (With all classes 50 you barely half fill it).
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