Sounds like it would just be a pain in general. No other class requires consumables to apply their debuffs.
Sounds like it would just be a pain in general. No other class requires consumables to apply their debuffs.
No thanks. They did this in 1.0, and while it was good money for me, I ended up being a slave to making arrows constantly for everyone in my ls.![]()
I played Bard as main through most of 1.0 and the consumable arrows was one of my least favourite aspects of the game.
I do not want consumable arrows to return
I do not want 3-4 slots of my inventory filled with stacks of arrows
I do not want 3-6 slots of my inventory filled with stacks of Ingots, Branches and Feathers so I can craft more when I run out
I do not want to have to pay exorbitant prices for the arrow making items or arrows
I do not want to have to spend all my non-raiding time farming mats for making arrows
I do not want my stats and damage based on the quality of a consumable
I do not want to have to spend ages per synth to try and get HQ arrows to maximise damage for high end content
I do not want my skills and dots to rely on the type of arrow
I do not want to have to have 10 macros to equip each type of arrow before using skills
I do not want to have to stop mid fight and access my character screen to requip a fresh stack when the old run runs out
I do not want to have to not play my main class when farming dungeons for Philosophy so I don’t waste the gil/time spent on making arrows
We already have several dots (Poison, Wind, Fire) and debuffs (Damage Down, Silence, Bind) as skills. We don’t need arrows to do this for us. I could point out a dozen things about other classes that are far from realistic. I’ll keep using my invisible arrows, thank you very much.
If you want a fancy quiver with exchangable arrow heads, the thrill of running out of arrows mid fight and the labour of scavenging arrows after a battle, go watch the Avengers. Hawkeye does a good job of that.
Last edited by Magnesium02; 11-19-2013 at 01:35 PM. Reason: 1000 char
Consumable ammo works in single player games because they " usually" have it so ranged type enemy's drop ammo for the player to pick up. MMOs with consumable ammo typically force ranged classes to rely on either crafting it themselves (which the mats always wind up over priced) or having to buy it (again becoming over priced). This is why I never lvl'd Ninja or Ranger in XI as they were to expensive to even play, and not fun as your ability to play it was tied directly to how much Gil you had. ( it also has the side effect of making RMT attractive if you want to play them)
Second non-consumable ammo would hit a market saturation which would render the "add ammo to boost the economy" point both short term and moot. It also only really works if gear swapping was allowed otherwise only one or two would be actually useful , and the other being garbage.
Last edited by Pandastirfry; 11-19-2013 at 01:43 PM.
honestly, I've never been a fan of expendable ammo in games like this
sure theres some interesting mechanics you can bring into play, but all in all, expendable ammo creates far more headaches than they're worth
I like this idea. Bards are currently feeling vulnerable because they know a nerf is incoming. I say we finish off the class for good by making them pay money to continue to be competitive dps wise.
Also I like how some people said poison arrows. Like why do you want to pay money...for a skill you already have. Might as well just change the skill to also include a gil cost each time it's used just to save time and inventory space.
Last edited by Esmian; 11-19-2013 at 01:56 PM.
ummm....
Just a reminder: in 1.0, we have skill ability to quickly re-equip our arrows without accessing our item/gear menu 1st, and it's a low level skill too . Of course... if you carry several type of arrows, that would be different matters since that ability re-equip random arrows you have in your possession.
btw, I think Green Arrow much cooler than Hawkeye. XD
This thread has a point but I don't think it should be aimed at Bard. The job has dps and buffing alredy on it's sights. May I suggest expendable ammo be targeted for another range-class/job like ranger or sniper(hopefully if SE/Yoshi-P will consider this). Corsair would make a fine new range job using cannons or pistols. Expendable ammo as you can craft them using brass and black powder.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
I don't mind if they bring this system to the game. I'll just make sure to never play the classes with consumable ammo. Because no thanks.
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