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  1. #41
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    973
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Sounds like it would just be a pain in general. No other class requires consumables to apply their debuffs.
    (1)

  2. #42
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    No thanks. They did this in 1.0, and while it was good money for me, I ended up being a slave to making arrows constantly for everyone in my ls.
    (1)

  3. #43
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    I played Bard as main through most of 1.0 and the consumable arrows was one of my least favourite aspects of the game.

    I do not want consumable arrows to return
    I do not want 3-4 slots of my inventory filled with stacks of arrows
    I do not want 3-6 slots of my inventory filled with stacks of Ingots, Branches and Feathers so I can craft more when I run out
    I do not want to have to pay exorbitant prices for the arrow making items or arrows
    I do not want to have to spend all my non-raiding time farming mats for making arrows
    I do not want my stats and damage based on the quality of a consumable
    I do not want to have to spend ages per synth to try and get HQ arrows to maximise damage for high end content
    I do not want my skills and dots to rely on the type of arrow
    I do not want to have to have 10 macros to equip each type of arrow before using skills
    I do not want to have to stop mid fight and access my character screen to requip a fresh stack when the old run runs out
    I do not want to have to not play my main class when farming dungeons for Philosophy so I don’t waste the gil/time spent on making arrows

    We already have several dots (Poison, Wind, Fire) and debuffs (Damage Down, Silence, Bind) as skills. We don’t need arrows to do this for us. I could point out a dozen things about other classes that are far from realistic. I’ll keep using my invisible arrows, thank you very much.



    If you want a fancy quiver with exchangable arrow heads, the thrill of running out of arrows mid fight and the labour of scavenging arrows after a battle, go watch the Avengers. Hawkeye does a good job of that.
    (23)
    Last edited by Magnesium02; 11-19-2013 at 01:35 PM. Reason: 1000 char

  4. #44
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Consumable ammo works in single player games because they " usually" have it so ranged type enemy's drop ammo for the player to pick up. MMOs with consumable ammo typically force ranged classes to rely on either crafting it themselves (which the mats always wind up over priced) or having to buy it (again becoming over priced). This is why I never lvl'd Ninja or Ranger in XI as they were to expensive to even play, and not fun as your ability to play it was tied directly to how much Gil you had. ( it also has the side effect of making RMT attractive if you want to play them)

    Second non-consumable ammo would hit a market saturation which would render the "add ammo to boost the economy" point both short term and moot. It also only really works if gear swapping was allowed otherwise only one or two would be actually useful , and the other being garbage.
    (2)
    Last edited by Pandastirfry; 11-19-2013 at 01:43 PM.

  5. #45
    Player
    SkyfangRauss's Avatar
    Join Date
    Aug 2013
    Posts
    122
    Character
    Skyfang Rauss
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    honestly, I've never been a fan of expendable ammo in games like this

    sure theres some interesting mechanics you can bring into play, but all in all, expendable ammo creates far more headaches than they're worth
    (3)

  6. #46
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    I like this idea. Bards are currently feeling vulnerable because they know a nerf is incoming. I say we finish off the class for good by making them pay money to continue to be competitive dps wise.

    Also I like how some people said poison arrows. Like why do you want to pay money...for a skill you already have. Might as well just change the skill to also include a gil cost each time it's used just to save time and inventory space.
    (4)
    Last edited by Esmian; 11-19-2013 at 01:56 PM.

  7. #47
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Starlord View Post
    Pulling invisible arrows out of nowhere, I feel is dumb. That's just me. Let's not turn this into a "This is dumb" contest. :/
    So gigantic fire breathing dragons is ok, but this isn't.

    Alrighty then.
    (4)

  8. #48
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Magnesium02 View Post
    I do not want to have to stop mid fight and access my character screen to requip a fresh stack when the old run runs out
    ummm....

    Just a reminder: in 1.0, we have skill ability to quickly re-equip our arrows without accessing our item/gear menu 1st, and it's a low level skill too . Of course... if you carry several type of arrows, that would be different matters since that ability re-equip random arrows you have in your possession.

    btw, I think Green Arrow much cooler than Hawkeye. XD
    (0)

  9. #49
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    This thread has a point but I don't think it should be aimed at Bard. The job has dps and buffing alredy on it's sights. May I suggest expendable ammo be targeted for another range-class/job like ranger or sniper(hopefully if SE/Yoshi-P will consider this). Corsair would make a fine new range job using cannons or pistols. Expendable ammo as you can craft them using brass and black powder.
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #50
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I don't mind if they bring this system to the game. I'll just make sure to never play the classes with consumable ammo. Because no thanks.
    (1)

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