

I misunderstood, I thought you meant the did this sometime back in 1.xx as well as the transition to 2.0.This was covered by Yoshi-p quite a while back so I don't remember where the original post is, but I'll try to summarize as best I can.
In 1.0 arrows had to be purchased. Each had a price. They would balance the cost of that against the price of the body piece for the comparable level of gear to a given arrow. So lets say the arrow cost 1/100 the cost of the body piece. This was how they balanced the prices. When they removed arrows from the game they essentially removed all items that cost that little from the game. To compensate they reduce the gil players had in 1.0 to 10% of it's previous value. So a player with 10,000,000 gil entered 2.0 with 1,000,000 instead. They told us this retained full buying power since the entire economy was dropped in price the same way. So now that we are in 2.0 it would require balancing the entire economy once more if we wanted to add ammo back to the game. This is why it will never happen. Ever.
You should have bought an authenticator.....
Your tears feed me....



It they reintroduce ammo they have to give us back our Gils which has been cut by 10 from V1![]()
So if it happens to "x", it must happen to "y", "z", etc.? I remember when I used to play Ragnarok Online, Archers were able to make arrows from mats and sell them for a good amount of money. Also, there were Alchemists and Blacksmiths (Merchant Class) in charge of creating pots and refining weapons. It was refreshing and fun at the same time because it gave you something to do in-game rather than endlessly grind for exp or fighting over end-game drama. The overpricing factor was not a strong one since most NPCs were able to sell basic arrows and quivers. Regardless of this issue, people used to buy arrows and quivers from other players at fair prices. My 2 cents would be that instead of making archers able to create arrows and quivers, let carpenters or other crafting class take care of it. Even so, it's not going to work properly since bards are stuck with one weapon (which is folly in my opinion) instead of swapping weapons (instruments for songs, bows for single/AoE damage skills.)
Since this is not going to happen, I always go back to previous games and enjoy the mechanics rather than bashing against FFXIV mechanics.

You can't take just one dps class and give them limited ammo, and the rest continue to fight unlimited. Archer/bard would have to have an alternative weapon. The way they could do this is make bows available to every class as an alternative weapon, and allow two swappable weapon options. But the archery class would have it considerably buffed.
i would grately pay a crafter for different types of arrows i like this.
When doing Ifrit and trying to destroy the nails without BLM or SMN, I can see that Bard are not the almighty DPS some people claim it to be.
It can do AOE but its burst damage is quite weak compared to the other DPS (not counting the LB).
I hate ammo system, always take useful slot from my inventory for this, i'm against.
I'd love to see something like this implemented (not exactly this though) to make the game more interesting, but I don't want players to simply have to buy or craft ammo or other things like it.... In the end it will just be a thing you have to buy every now and then, and be more annoying than fun.
I don't know what system I would like instead, but it should be something more than just having to buy stuff.
This isn't in plans anyways, and something like this will never be introduced into a casual MMO (99% of MMO's)



Like many others I'd rather not see any ammo (re)introduced in the game, but if it would be in the form of off-hand weapons I would be all for it.
IE; equipping a certain type of arrows as your off hand weapon to add a small bonus to your stats or effect in battle.
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