Quote Originally Posted by AugustusSB View Post
I normally use HT --> Pheno like you said, but that way I wont have HT up for the power surged potioned Jump(which if it crits can do more damage than my FT).

but wow i never noticed it cancelling the combo, definitely gonna change it for that, thanks.

[EDIT]

Maybe I should try something like this:

Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> Power Surge --> Chaos Thrust --> HQ Potion --> Jump --> TT --> VT --> Auto Crit CD --> FT -->
Ummm HT will be up all the way to at least the VT and even the FT depending on skill speed/game lag (ht falls of timer, but FT was used before it dropped off thus counting as a buffed FT)

As far as rotation, nothing wrong with the ol tried and true

HT - BFB - ID - IR - DIS - SWEEP - CT - PS - phlebotomize - JUMP - TT - SPINE DIVE - VT - life surge - FT - DRAGON DIVE

Not sure how long potions last as I've never really had to use one, but perhaps at the beginning? Any who this burst opener (credit to easymode!) Usually parses 330+ and even hit 380ish with a lucky string of crits