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  1. #1
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by matic View Post
    bard is not a top dps in coil.
    Never argued that they were, but that isn't what you said, nor what I amended.

    This is also not a thread for talking about bard nerfs, use one of the other 90 bard nerf threads for that. So let's get back onto the sexiness that is dragoon.

    On point, ranged classes in PvP don't scare me, if we all keep our same abilities, I have DfD/LS and SsD to catch the annoying squishies, and I bet kill them before they're unstunned.
    (0)

  2. #2
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Pho>ID combo> HT>b4b+ internal>TT> powersurge>VT>Life surge> FT>jump>TT combo> dragondive>HT>pho>ID

    This one is pretty good you get 2 TT combo with full buff effect+1k jump damage and around 560-890 dragondive.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  3. #3
    Player
    Khalous's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Khalous Valiar
    World
    Leviathan
    Main Class
    Lancer Lv 50
    That was also my take on their nerf, and why we haven't seen adjustments to BLM's dmg or mana regen mechanics.
    (0)

  4. #4
    Player
    RoughDivider's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    44
    Character
    Rough Divider
    World
    Goblin
    Main Class
    Lancer Lv 50
    I'm pretty sure Yoshi-p has said before PvP abilities =/= PvE abilities and that they will be changed for the different styles of play.
    (0)

  5. #5
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    Hi guys, I figured the best place to ask this question would be here, so uhh first time posting but here goes. I've been reading this for a while. [disclaimer end]

    My FC is currently on T4 of coil, and im basically trying to min/max my rotation to fully utilize HQ str potion effectiveness on the dreadnoughts.

    Here's what I'm currently using, was wondering if anybody could think of anything better or point out if i am doing something that is not optimal.

    Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> HQ Potion (STR) --> Chaos Thrust --> TT --> Power Surge--> VT --> Auto Crit CD (forgot the name) --> FT --> Jump

    with this setup if i execute perfectly i get a fraction of a second on the HT buff left when i finish. Either way, thanks again.
    (0)

  6. #6
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AugustusSB View Post
    Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> HQ Potion (STR) --> Chaos Thrust --> TT --> Power Surge--> VT --> Auto Crit CD (forgot the name) --> FT --> Jump
    First:
    HT --> Ph (Ph is one of our highest non combo potency skills, why not let it profit from HT's 10% dmg buff?)

    Second:
    Drinking your HQ Potion in between a combo cancels said combo. So you drop your combo after applying disembowl debuff, unable to appy the chaos thrust DoT + you lose the extra potency from comboing. Very bad move!
    (0)
    Last edited by Arland; 11-27-2013 at 07:23 AM.

  7. #7
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    I normally use HT --> Pheno like you said, but that way I wont have HT up for the power surged potioned Jump(which if it crits can do more damage than my FT).

    but wow i never noticed it cancelling the combo, definitely gonna change it for that, thanks.

    [EDIT]

    Maybe I should try something like this:

    Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> Power Surge --> Chaos Thrust --> HQ Potion --> Jump --> TT --> VT --> Auto Crit CD --> FT -->
    (0)
    Last edited by AugustusSB; 11-27-2013 at 07:21 AM.

  8. #8
    Player
    Sir_Maxwell's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Nobu All
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AugustusSB View Post
    I normally use HT --> Pheno like you said, but that way I wont have HT up for the power surged potioned Jump(which if it crits can do more damage than my FT).

    but wow i never noticed it cancelling the combo, definitely gonna change it for that, thanks.

    [EDIT]

    Maybe I should try something like this:

    Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> Power Surge --> Chaos Thrust --> HQ Potion --> Jump --> TT --> VT --> Auto Crit CD --> FT -->
    Ummm HT will be up all the way to at least the VT and even the FT depending on skill speed/game lag (ht falls of timer, but FT was used before it dropped off thus counting as a buffed FT)

    As far as rotation, nothing wrong with the ol tried and true

    HT - BFB - ID - IR - DIS - SWEEP - CT - PS - phlebotomize - JUMP - TT - SPINE DIVE - VT - life surge - FT - DRAGON DIVE

    Not sure how long potions last as I've never really had to use one, but perhaps at the beginning? Any who this burst opener (credit to easymode!) Usually parses 330+ and even hit 380ish with a lucky string of crits
    (0)

  9. #9
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sir_Maxwell View Post
    Ummm HT will be up all the way to at least the VT and even the FT depending on skill speed/game lag (ht falls of timer, but FT was used before it dropped off thus counting as a buffed FT)

    As far as rotation, nothing wrong with the ol tried and true

    HT - BFB - ID - IR - DIS - SWEEP - CT - PS - phlebotomize - JUMP - TT - SPINE DIVE - VT - life surge - FT - DRAGON DIVE

    Not sure how long potions last as I've never really had to use one, but perhaps at the beginning? Any who this burst opener (credit to easymode!) Usually parses 330+ and even hit 380ish with a lucky string of crits
    Yeah I like that combo. Just gonna test it out and try to see where the best place to put the HQ potion of str would be. [My Guess at the moment is right before Jump]

    my goal in this was to ensure that BFB, HQ potion of STR, HT buff, and IR was up still for my power surged jump and TT-VT-FT combo as both crit for well over 1000. Thanks =)
    (0)

  10. #10
    Player
    OliverGoon's Avatar
    Join Date
    Dec 2013
    Posts
    5
    Character
    Oliver Zayne
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sir_Maxwell View Post
    Ummm HT will be up all the way to at least the VT and even the FT depending on skill speed/game lag (ht falls of timer, but FT was used before it dropped off thus counting as a buffed FT)

    As far as rotation, nothing wrong with the ol tried and true

    HT - BFB - ID - IR - DIS - SWEEP - CT - PS - phlebotomize - JUMP - TT - SPINE DIVE - VT - life surge - FT - DRAGON DIVE

    Not sure how long potions last as I've never really had to use one, but perhaps at the beginning? Any who this burst opener (credit to easymode!) Usually parses 330+ and even hit 380ish with a lucky string of crits

    This rotation, is this just an opening burst? and how should i follow up with it?
    (0)

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