Page 167 of 584 FirstFirst ... 67 117 157 165 166 167 168 169 177 217 267 ... LastLast
Results 1,661 to 1,670 of 6139

Hybrid View

  1. #1
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    I didn't want to create a new thread so I'm going to ask it here and hopefully get some answers. I finally got started on playing a LNC. And at lvl 15, I have access to the True Thrust combo, and Impulse Drive.
    In terms maximum DPS at that lvl, would be more effective to go,
    HT-ID-ID-ID-ID

    Or

    HT-TT-VT-TT-VT

    I'm only thinking about this through potency since I don't have actual numbers to work with. At this lvl, I get ID which has a potency of 180 from behind, TT(100), VT(200 comboed).

    So for every two GCD, I get 360 Potency from ID, whereas the VT-TT combo only gives me 300.

    So would it better to go with ID or TT-VT for maximum dmg? (This is my real question)
    (0)
    Last edited by DxWings; 02-26-2014 at 04:26 PM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by DxWings View Post
    I didn't want to create a new thread so I'm going to ask it here and hopefully get some answers. I finally got started on playing a LNC. And at lvl 15, I have access to the True Thrust combo, and Impulse Drive.
    In terms maximum DPS at that lvl, would be more effective to go,
    HT-ID-ID-ID-ID

    Or

    HT-TT-VT-TT-VT

    I'm only thinking about this through potency since I don't have actual numbers to work with. At this lvl, I get ID which has a potency of 180 from behind, TT(100), VT(200 comboed).

    So for every two GCD, I get 360 Potency from ID, whereas the VT-TT combo only gives me 300.

    So would it better to go with ID or TT-VT for maximum dmg? (This is my real question)
    It's actually 150 potency on TT, so TT -> VT is 350 Potency or 175 average potency. ID is 180 potency. While it is indeed a DPS increase to spam ID, the gains are minimal and the penalty for missing even one ID's rear bonus negates the benefits of the whole encounter usually. The best thing to increase your DPS at that low level is CC Fracture and use it liberally.
    (0)

  3. #3
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DxWings View Post
    I'm only thinking about this through potency since I don't have actual numbers to work with. At this lvl, I get ID which has a potency of 180 from behind, TT(100), VT(200 comboed).

    So for every two GCD, I get 360 Potency from ID, whereas the VT-TT combo only gives me 300.
    TT is 150 potency, not 100.
    That leaves us with 350 potency, which is still 10 potency lower than ID spam. So yes it is slightly more dps to use ID. However keep in mind that missing only one ID completely plummets your dps and its also slightly more TP consuming.
    (0)

  4. #4
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    Alright thanks a lot guys. Trying to learn DRG as best as I can at a lower lvl and work from there so I can have a better understand of future rotations.

    I didn't think about "missing that one rear bonus decreasing my dps scenario."

    Thanks again!
    (0)

  5. #5
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Has it been discovered yet what the flank accuracy requirements are for the different coil turns and ex primals c.c?

    I got my Allagan Spear last night and Maiming Bracelets so I'm trying to push out any damage I can with them so if I can drop some accuracy I'll happily do it.

    Currently working with 472 on 1-4 and 482 (483 due to gear) on 5, but I'm seeing talk of dropping lower now?
    (0)

  6. #6
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ihm View Post
    Has it been discovered yet what the flank accuracy requirements are for the different coil turns and ex primals c.c?

    I got my Allagan Spear last night and Maiming Bracelets so I'm trying to push out any damage I can with them so if I can drop some accuracy I'll happily do it.

    Currently working with 472 on 1-4 and 482 (483 due to gear) on 5, but I'm seeing talk of dropping lower now?
    Pretty sure people have been running mid-460s in T5 with very very very very little likelihood of missing.
    (0)

  7. #7
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    For all coil turns, yes, there is a different accuracy. No, we don't know what they are, other than rough estimate of 458 from the flank on T5. There's no accuracy (well, 341) for Extremes apparently. And drop down lower to 460.
    (0)
    Last edited by Dervy; 02-27-2014 at 01:30 AM.

  8. #8
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    For all coil turns, yes, there is a different accuracy. No, we don't know what they are, other than rough estimate of 458 from the flank on T5. There's no accuracy (well, 341) for Extremes apparently. And drop down lower to 460.
    I run with next to no accuracy in Extremes, I think I'm around 341 actually.

    So do Turns 1-4 require less accuracy than Turn 5, if we're aiming for 458/460 range on Turn 5?
    (0)

  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ihm View Post
    I run with next to no accuracy in Extremes, I think I'm around 341 actually.

    So do Turns 1-4 require less accuracy than Turn 5, if we're aiming for 458/460 range on Turn 5?
    Yup. I just throw my 460 set on and just do work on 1-4. Honestly, all you'll be gaining from having lower and lower Accuracy is more Skill Speed, which could in-turn give you a big TP deficit.
    (0)

  10. #10
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dervy View Post
    Yup. I just throw my 460 set on and just do work on 1-4. Honestly, all you'll be gaining from having lower and lower Accuracy is more Skill Speed, which could in-turn give you a big TP deficit.
    Honestly, I can't name a fight before T4 where high SS for a DRG results in serious TP issues. All the Primals have lots of forced down-time and all other fights are just too short.

    Maybe Ultima HM. But then again, Aetheric Boom has just enough forced downtime to get enough TP back :\
    (0)

Page 167 of 584 FirstFirst ... 67 117 157 165 166 167 168 169 177 217 267 ... LastLast

Tags for this Thread