t4 and t5 its debuffed enough for it to be far behind other dps. argue semantics all you want, bard is not a top dps in coil.
Never argued that they were, but that isn't what you said, nor what I amended.
This is also not a thread for talking about bard nerfs, use one of the other 90 bard nerf threads for that. So let's get back onto the sexiness that is dragoon.
On point, ranged classes in PvP don't scare me, if we all keep our same abilities, I have DfD/LS and SsD to catch the annoying squishies, and I bet kill them before they're unstunned.
Hi guys, I figured the best place to ask this question would be here, so uhh first time posting but here goes. I've been reading this for a while. [disclaimer end]
My FC is currently on T4 of coil, and im basically trying to min/max my rotation to fully utilize HQ str potion effectiveness on the dreadnoughts.
Here's what I'm currently using, was wondering if anybody could think of anything better or point out if i am doing something that is not optimal.
Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> HQ Potion (STR) --> Chaos Thrust --> TT --> Power Surge--> VT --> Auto Crit CD (forgot the name) --> FT --> Jump
with this setup if i execute perfectly i get a fraction of a second on the HT buff left when i finish. Either way, thanks again.
First:
HT --> Ph (Ph is one of our highest non combo potency skills, why not let it profit from HT's 10% dmg buff?)
Second:
Drinking your HQ Potion in between a combo cancels said combo. So you drop your combo after applying disembowl debuff, unable to appy the chaos thrust DoT + you lose the extra potency from comboing. Very bad move!
Last edited by Arland; 11-27-2013 at 07:23 AM.
I normally use HT --> Pheno like you said, but that way I wont have HT up for the power surged potioned Jump(which if it crits can do more damage than my FT).
but wow i never noticed it cancelling the combo, definitely gonna change it for that, thanks.
[EDIT]
Maybe I should try something like this:
Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> Power Surge --> Chaos Thrust --> HQ Potion --> Jump --> TT --> VT --> Auto Crit CD --> FT -->
Last edited by AugustusSB; 11-27-2013 at 07:21 AM.
yeah the potion thing is pretty lame. Also don't forget to throw leg sweep in between gcds. i like Mercy stroke in t4 also, if you have it.
Ummm HT will be up all the way to at least the VT and even the FT depending on skill speed/game lag (ht falls of timer, but FT was used before it dropped off thus counting as a buffed FT)I normally use HT --> Pheno like you said, but that way I wont have HT up for the power surged potioned Jump(which if it crits can do more damage than my FT).
but wow i never noticed it cancelling the combo, definitely gonna change it for that, thanks.
[EDIT]
Maybe I should try something like this:
Pheno --> HT --> Blood for Blood ---> Impulse Drive --> Internal Release --> Disembowl --> Power Surge --> Chaos Thrust --> HQ Potion --> Jump --> TT --> VT --> Auto Crit CD --> FT -->
As far as rotation, nothing wrong with the ol tried and true
HT - BFB - ID - IR - DIS - SWEEP - CT - PS - phlebotomize - JUMP - TT - SPINE DIVE - VT - life surge - FT - DRAGON DIVE
Not sure how long potions last as I've never really had to use one, but perhaps at the beginning? Any who this burst opener (credit to easymode!) Usually parses 330+ and even hit 380ish with a lucky string of crits
Bumping.
(Was having a hard time looking for this helpful guide, so might as well bump it)
IGN: Yvaine Isaulde
World: Tonberry
my Rotation and the problems I'm running into.
So I'm running the simple rotation like so
CD 2.46
HT-{BfB}-Fr-{IR}-Ph-ID-Dis-CT-{Sweep}-TT-{PS}-VT-{LS}-FT-HT-Fr-Ph-TT-VT-{Sweep}-FT-ID-Dis-{DfD or SSD}-CT-HT-Fr-Ph-TT-{Sweep}-VT-FT-TT-VT-FT
The Problem I run into with this rotation occurs around the first refresh of CT. one of two things happen.
A:you don't use a filler such as DfD or SSD and the DoT won't refresh due to the previous DoT being buffed
B:you use the filler and occasional the HT buff is so close together with the CT DoT that by the time CT has reapplied HT has fallen off
parsing on the striking dummy with my current gear the dps feels lower then it should be averaging in the 250's - 260 range
a full DL/+1 monk can parse in the area of 280 which just makes me want to slam my head against the desk.
Last edited by Inkmouse; 11-27-2013 at 01:04 PM.
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