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  1. #651
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by matic View Post
    is anyone else starting to be bothered by the fact that most everyone has decided that MNK is far better than DRG as far as melee DPS?
    Unfortunately the karate choppers are and will continue to be after the patch. Why they are getting buffs is a mystery.
    (0)

  2. #652
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    Well sadly he is... We are running with MNK and DRG and while our DPS isn't that far off i really have to play perfect to keep up with our MNK and even then most of the times he will score better than me. A role that where completely reversed in 1.0 (good times ;_, plus he has more utility through mantra and silence which makes him more usefull in a raid. Our disembowl is nice, but i think it really only shines when you run with two BRDs.

    If DRG and MNK are on the same Level in gear and skill he will most likely score better. Which doesn't mean DRG isn't worth keeping, i for a fact don't run out on TP in a full Twintania fight while our MNK needs to keep an eye out for his TP, and even more in Turn 4 where we run with DRG/MNK/BRD/BLM and MNK needs to AOE.
    (0)

  3. #653
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    We are running with MNK and DRG and while our DPS isn't that far off i really have to play perfect to keep up with our MNK and even then most of the times he will score better than me. Our disembowl is nice, but i think it really only shines when you run with two BRDs.

    If DRG and MNK are on the same Level in gear and skill he will most likely score better. Which doesn't mean DRG isn't worth keeping, i for a fact don't run out on TP in a full Twintania fight while our MNK needs to keep an eye out for his TP, and even more in Turn 4 where we run with DRG/MNK/BRD/BLM and MNK needs to AOE.
    Basically that's been my experience too. Its sad that DRG's moment to shine is AoEing trash in t4. I'm starting to feel really dumb for investing all my myths/allagan drops into my DRG instead of my MNK. Maybe i won't mind as much when they fix jumps.
    (0)

  4. #654
    Player
    Arland's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    236
    Character
    Yjrn Eruyt
    World
    Shiva
    Main Class
    Lancer Lv 80
    Well only one can be first and there has to be a second and a thrid place in damage... And while there will be always balancing issues in an MMORPG I wouldn't go as far as to regret choosing DRG over MNK in your stead. DRG is still a contributing member of the party and he certainly is a good and fun class to play. So instead of choosing the class that is currently "the best", play the class that is the most fun for you because in 6 month's MNK could be the worst Melee there is due to poor balancing and too much nurfing ^^

    Well... Maybe that wouldn't be the best choice if you have trouble finding a group to begin with! But i don't know about that, because i don't have to look for a group. Your chances as a MNK could be better for that purpose i guess. (And even more with the allmighty BRD! lol)
    (1)
    Last edited by Arland; 11-27-2013 at 12:46 AM.


  5. #655
    Player
    Khalous's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Khalous Valiar
    World
    Leviathan
    Main Class
    Lancer Lv 50
    So... PVP

    Anyone else thinking about how they are going to drop the thunder on some OP casters/brds when the time comes?

    My biggest worries are that we can only get off one positional in the time of a stun... which may be better utilized dropping a dot if they are going to swiftcast sleep you when they get a chance...

    Our dmg is almost halved when we can't get those positionals off, a running enemy will leave our melee circle in the time it takes for the animation to activate, our closers have Long cd's...

    This is just 1 coffee math but something like
    Stun Jump, Dot, Dot, Stun (Fire Jump first if chasing), back combo, Return Jump and LOS... Thats just from what would seem workable as I imagine it all playing out.

    Thoughts?
    (0)

  6. #656
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    This entire nerf for brd was in all honesty... prolly blanketing the fact that it was actually nerfed in preparation for pvp, hence why they are going through with it. You guys realize this, right?
    (0)

  7. #657
    Player
    Khalous's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Khalous Valiar
    World
    Leviathan
    Main Class
    Lancer Lv 50
    That was also my take on their nerf, and why we haven't seen adjustments to BLM's dmg or mana regen mechanics.
    (0)

  8. #658
    Player
    RoughDivider's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    44
    Character
    Rough Divider
    World
    Goblin
    Main Class
    Lancer Lv 50
    I'm pretty sure Yoshi-p has said before PvP abilities =/= PvE abilities and that they will be changed for the different styles of play.
    (0)

  9. #659
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arland View Post
    Well... Maybe that wouldn't be the best choice if you have trouble finding a group to begin with! But i don't know about that, because i don't have to look for a group. Your chances as a MNK could be better for that purpose i guess. (And even more with the allmighty BRD! lol)
    I don't have any problem finding a group, i have a static coil group with t1-4 on farm. I just hate that i'm not contributing as much as i could be. And that i fell for the old "loldrg" trick two MMOs in a row. Doesn't really matter because getting monk geared up will take weeks at this point, just sticking it out.


    As for pvp, i have a bard for that. Melee is going to be sadface a lot of the time in wolves den.
    (0)

  10. #660
    Player
    matic's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Matic Valefor
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ronzeru View Post
    This entire nerf for brd was in all honesty... prolly blanketing the fact that it was actually nerfed in preparation for pvp, hence why they are going through with it. You guys realize this, right?

    no, bard was nerfed because a million people cried that it was OP in PvE. Then they got to coil and realized that its primarily a support class, and hence spends most of its time under dmg debuff, but it was too late.

    Taking away one of its dmg buffs will in no way affect the way that it will long range kite/faceroll over melee classes.
    (0)

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