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  1. #9
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Skies View Post
    Nope, all recovery and DoT ticks are synchronized. They are all 3 seconds. It would take 3 ticks to regen enough TP for Overpower, so 9 seconds. One second below 4 GCDs
    Either way, you only need to wait 3 ticks when you're down to 0, and after 3 ticks you will only have to wait 2 ticks for the next 5 applications. Overpower is generating threat and doing damage to all targets while fast->riot->flash is only doing damage to one target, and probably not generating much, if any additional enmity or damage after you've bottom'd out your AoE resource pool.

    Quote Originally Posted by Traek View Post
    I think you missed the whole point of what I was saying. There is no TP penalty for PLD AoE spam. Manageable threat in all AoE scenarios as well as seamless transition to ST with net TP gain (instead of Overpower's loss), not to mention net MP gain for AoE situations while STing, makes PLD's position a better one. I agree in 2.1 fixes will most likely remedy *most* these situations, that is why it is needed. The fact PLDs see "enmity increase" and get all jelly just shows they don't fundamentally understand Warrior. Warrior's who say "it was good enough" aren't looking at the bigger picture.
    I know there's no TP penalty for the PLD. The TP penalty for the WAR means it's harder to play. There's nothing wrong with that in my mind. But the WAR can currently be just as effective, with the combination of buffs for overpower and using flash, infuriate->wrath moves, and just waiting to conserve TP. And he is currently much better for enmity generation at the beginning of a fight since all his buffs work to boost overpower (and berserk even boosts flash), but nothing the PLD has boosts flash (well, save the base shield oath bonus).

    In my mind 2.1 is going to make good WARs the much preferred AoE tank. Giving a PLD access to Overpower would at least make that more balanced since they can use overpower with fight or flight to generate AoE enmity faster. But they do so while stressing their own TP pool, which seems like a valid trade off.
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    Last edited by Giantbane; 11-27-2013 at 06:46 AM.