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  1. #1
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    I don't know if PLD really have much of an advantage in this regard. Overpower seems to be much stronger for enmity generation than flash is, even moreso when you stack it with maim, berserk, internal release and/or unchained (fight or flight doesn't seem to do much as far as flash is concerned). The one supposed advantage of flash is that you can restore your mana to keep flashing by switching to a fast->riot->flash combo. However, this takes 2 GCD to build up the mana. In that time, the WAR has almost generated enough TP to perform another overpower, which should not only provide more enmity overall, but more damage too. The WAR also has the option to flash while waiting on TP provided he has some mana left.
    People seem to keep thinking of TP management in a bubble of the AoE scenario. Over any lengthy fights, tp loss of overpower becomes a huge factor. Not only for if another AoE scenario comes up, but for MTing as well. Even in ez moad AKs (classic pulling) when I chain pull on Warrior I have to stop and wait 15 or so seconds before the boss to have enough tp to last the boss fight (this isn't even with fracture). I play both WAR and PLD and I'd take flash spam all day over Overpower. Sure the damage is nice, but the ability to seamlessly move from AoE > ST without TP worries is a huge benefit.

    This isn't of course even thinking of WP SRs where bottoming out your TP on PLD to pull literally has no detrimental effect, and your resource pools of both are more then manageable. This Enmity modifier really is a nice plus for Warriors that'll help balance out these differences.
    (1)

  2. #2
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Traek View Post
    People seem to keep thinking of TP management in a bubble of the AoE scenario. Over any lengthy fights, tp loss of overpower becomes a huge factor. Not only for if another AoE scenario comes up, but for MTing as well. Even in ez moad AKs (classic pulling) when I chain pull on Warrior I have to stop and wait 15 or so seconds before the boss to have enough tp to last the boss fight (this isn't even with fracture). I play both WAR and PLD and I'd take flash spam all day over Overpower. Sure the damage is nice, but the ability to seamlessly move from AoE > ST without TP worries is a huge benefit.

    This isn't of course even thinking of WP SRs where bottoming out your TP on PLD to pull literally has no detrimental effect, and your resource pools of both are more then manageable. This Enmity modifier really is a nice plus for Warriors that'll help balance out these differences.
    Chain pulling AK or WP, you can manage your TP such that you shouldn't need to wait for more than a couple seconds at most if you mix in flashes and swap to target cycling a little early. It's definitely harder on the WAR. You have to balance your TP vs. threat on each target instead of just mashing the AoE button, but it's doable. Especially if you lead off with some combination of unchained, berserk, inner release and/or vengeance to secure a solid threat lead during the initial attacks and work in a heavy -> maim as fast as possible to boost those overpowers even further.

    TP consumption will also be eased come 2.1 when we can use wrath abilities freely without consequence (no TP for 1 round) and the TP costs for storm's eye/path are reduced.
    (0)
    Last edited by Giantbane; 11-27-2013 at 06:09 AM.

  3. #3
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    Chain pulling AK or WP, you can manage your TP such that you shouldn't need to wait for more than a couple seconds at most if you mix in flashes and swap to target cycling a little early. It's definitely harder on the WAR. You have to balance your TP vs. threat on each target instead of just mashing the AoE button, but it's doable. Especially if you lead off with some combination of unchained, berserk, inner release and/or vengeance to secure a solid threat lead during the initial attacks and work in a heavy -> maim as fast as possible to boost those overpowers even further.

    TP consumption will also be eased come 2.1 when we can use wrath abilities freely without consequence (no TP for 1 round) and the TP costs for storm's eye/path are reduced.
    I think you missed the whole point of what I was saying. There is no TP penalty for PLD AoE spam. Manageable threat in all AoE scenarios as well as seamless transition to ST with net TP gain (instead of Overpower's loss), not to mention net MP gain for AoE situations while STing, makes PLD's position a better one. I agree in 2.1 fixes will most likely remedy *most* these situations, that is why it is needed. The fact PLDs see "enmity increase" and get all jelly just shows they don't fundamentally understand Warrior. Warrior's who say "it was good enough" aren't looking at the bigger picture.
    (2)